Lines Matching refs:resident
36 int resident = 0;
41 resident |= sparseTextureARB(s2D, c2, texel);
42 resident |= sparseTextureARB(s3D, c3, texel, 2.0);
43 resident |= sparseTextureARB(isCube, c3, itexel);
44 resident |= sparseTextureARB(s2DShadow, c3, texel.x);
45 resident |= sparseTextureARB(sCubeArrayShadow, c4, 1.0, texel.x);
47 resident |= sparseTextureLodARB(s2D, c2, 2.0, texel);
48 resident |= sparseTextureLodARB(usCubeArray, c4, 1.0, utexel);
49 resident |= sparseTextureLodARB(s2DShadow, c3, 2.0, texel.y);
51 resident |= sparseTextureOffsetARB(s3D, c3, ivec3(2), texel, 2.0);
52 resident |= sparseTextureOffsetARB(us2DRect, c2, ivec2(3), utexel);
53 resident |= sparseTextureOffsetARB(s2DArrayShadow, c4, ivec2(5), texel.z);
55 resident |= sparseTexelFetchARB(s2D, ivec2(c2), 2, texel);
56 resident |= sparseTexelFetchARB(us2DRect, ivec2(c2), utexel);
57 resident |= sparseTexelFetchARB(s2DMS, ivec2(c2), 4, texel);
59 resident |= sparseTexelFetchOffsetARB(s3D, ivec3(c3), 2, ivec3(4), texel);
60 resident |= sparseTexelFetchOffsetARB(us2DRect, ivec2(c2), ivec2(3), utexel);
62 resident |= sparseTextureLodOffsetARB(s2D, c2, 2.0, ivec2(5), texel);
63 resident |= sparseTextureLodOffsetARB(is2DArray, c3, 2.0, ivec2(6), itexel);
64 resident |= sparseTextureLodOffsetARB(s2DShadow, c3, 2.0, ivec2(7), texel.z);
66 resident |= sparseTextureGradARB(s3D, c3, c3, c3, texel);
67 resident |= sparseTextureGradARB(sCubeShadow, c4, c3, c3, texel.y);
68 resident |= sparseTextureGradARB(usCubeArray, c4, c3, c3, utexel);
70 resident |= sparseTextureGradOffsetARB(s2D, c2, c2, c2, ivec2(5), texel);
71 resident |= sparseTextureGradOffsetARB(s2DRectShadow, c3, c2, c2, ivec2(6), texel.w);
72 resident |= sparseTextureGradOffsetARB(is2DArray, c3, c2, c2, ivec2(2), itexel);
74 resident |= sparseTextureGatherARB(s2D, c2, texel);
75 resident |= sparseTextureGatherARB(is2DArray, c3, itexel, 2);
76 resident |= sparseTextureGatherARB(s2DArrayShadow, c3, 2.0, texel);
78 resident |= sparseTextureGatherOffsetARB(s2D, c2, ivec2(4), texel);
79 resident |= sparseTextureGatherOffsetARB(is2DArray, c3, ivec2(5), itexel, 2);
80 resident |= sparseTextureGatherOffsetARB(s2DRectShadow, c2, 2.0, ivec2(7), texel);
82 resident |= sparseTextureGatherOffsetsARB(s2D, c2, offsets, texel);
83 resident |= sparseTextureGatherOffsetsARB(is2DArray, c3, offsets, itexel, 2);
84 resident |= sparseTextureGatherOffsetsARB(s2DRectShadow, c2, 2.0, offsets, texel);
86 resident |= sparseImageLoadARB(i2D, ic2, texel);
87 resident |= sparseImageLoadARB(ii3D, ic3, itexel);
88 resident |= sparseImageLoadARB(i2DMS, ic2, 3, texel);
90 outColor = sparseTexelsResidentARB(resident) ? texel : vec4(itexel) + vec4(utexel);