Lines Matching refs:resident
28 int resident = 0;
33 resident |= sparseTextureClampARB(s2D, c2, lodClamp, texel);
34 resident |= sparseTextureClampARB(s3D, c3, lodClamp, texel, 2.0);
35 resident |= sparseTextureClampARB(isCube, c3, lodClamp, itexel);
36 resident |= sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x);
37 resident |= sparseTextureClampARB(sCubeArrayShadow, c4, 1.0, lodClamp, texel.x);
45 resident |= sparseTextureOffsetClampARB(s3D, c3, ivec3(2), lodClamp, texel, 2.0);
46 resident |= sparseTextureOffsetClampARB(us2DRect, c2, ivec2(3), lodClamp, utexel);
47 resident |= sparseTextureOffsetClampARB(s2DArrayShadow, c4, ivec2(5), lodClamp, texel.z);
53 resident |= sparseTextureGradClampARB(s3D, c3, c3, c3, lodClamp, texel);
54 resident |= sparseTextureGradClampARB(sCubeShadow, c4, c3, c3, lodClamp, texel.y);
55 resident |= sparseTextureGradClampARB(usCubeArray, c4, c3, c3, lodClamp, utexel);
61 resident |= sparseTextureGradOffsetClampARB(s2D, c2, c2, c2, ivec2(5), lodClamp, texel);
62 …resident |= sparseTextureGradOffsetClampARB(s2DRectShadow, c3, c2, c2, ivec2(6), lodClamp, texel.w…
63 resident |= sparseTextureGradOffsetClampARB(is2DArray, c3, c2, c2, ivec2(2), lodClamp, itexel);
69 outColor = sparseTexelsResidentARB(resident) ? texel : vec4(itexel) + vec4(utexel);