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Lines Matching refs:color

26     vec4  color      = vec4(0.0, 0.0, 0.0, 0.0);
28 color += texture1D (texSampler1D, coords1D);
29 color += texture1D (texSampler1D, coords1D, bias);
30 color += texture1DProj(texSampler1D, coords2D);
31 color += texture1DProj(texSampler1D, coords4D);
32 color += texture1DProj(texSampler1D, coords2D, bias);
33 color += texture1DProj(texSampler1D, coords4D, bias);
35 color += texture2D (texSampler2D, coords2D);
36 color += texture2D (texSampler2D, coords2D, bias);
37 color += texture2DProj (texSampler2D, coords3D);
38 color += texture2DProj (texSampler2D, coords4D, bias);
40 color += texture3D (texSampler3D, coords3D);
41 color += texture3D (texSampler3D, coords3D, bias);
42 color += texture3DProj (texSampler3D, coords4D);
43 color += texture3DProj (texSampler3D, coords4D, bias);
45 color += textureCube (texSamplerCube, coords3D);
46 color += textureCube (texSamplerCube, coords3D, bias);
48 color += shadow1D (shadowSampler1D, coords3D);
49 color += shadow1D (shadowSampler1D, coords3D, bias);
50 color += shadow2D (shadowSampler2D, coords3D);
51 color += shadow2D (shadowSampler2D, coords3D, bias);
52 color += shadow1DProj (shadowSampler1D, coords4D);
53 color += shadow1DProj (shadowSampler1D, coords4D, bias);
54 color += shadow2DProj (shadowSampler2D, coords4D);
55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
60 color += texelFetch(texSampler2D, iCoords2D, iLod);
66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
69 color += textureProjGradOffset(texSampler2D, coords3D, gradX, gradY, offset);
70 color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY);
72 gl_FragColor = mix(color, u, blend * blendscale);