Lines Matching refs:GstD3D11Window
61 GstD3D11Window parent;
106 static void gst_d3d11_window_win32_show (GstD3D11Window * window);
107 static void gst_d3d11_window_win32_update_swap_chain (GstD3D11Window * window);
109 gst_d3d11_window_win32_change_fullscreen_mode (GstD3D11Window * window);
111 gst_d3d11_window_win32_create_swap_chain (GstD3D11Window * window,
114 static GstFlowReturn gst_d3d11_window_win32_present (GstD3D11Window * window,
126 gst_d3d11_window_win32_on_resize (GstD3D11Window * window,
128 static void gst_d3d11_window_win32_unprepare (GstD3D11Window * window);
130 gst_d3d11_window_win32_set_render_rectangle (GstD3D11Window * window,
132 static void gst_d3d11_window_win32_set_title (GstD3D11Window * window,
175 GstD3D11Window *window = GST_D3D11_WINDOW (object); in gst_d3d11_window_win32_constructed()
204 gst_d3d11_window_win32_unprepare (GstD3D11Window * window) in gst_d3d11_window_win32_unprepare()
256 gst_d3d11_window_win32_set_render_rectangle (GstD3D11Window * window, in gst_d3d11_window_win32_set_render_rectangle()
287 gst_d3d11_window_win32_set_title (GstD3D11Window * window, const gchar * title) in gst_d3d11_window_win32_set_title()
344 GstD3D11Window *window = GST_D3D11_WINDOW (data); in gst_d3d11_window_win32_thread_func()
527 GstD3D11Window *window = GST_D3D11_WINDOW (self); in gst_d3d11_window_win32_change_fullscreen_mode_internal()
592 GstD3D11Window *window = GST_D3D11_WINDOW (self); in gst_d3d11_window_win32_on_key_event()
617 GstD3D11Window *window = GST_D3D11_WINDOW (self); in gst_d3d11_window_win32_on_mouse_event()
667 GstD3D11Window *window = GST_D3D11_WINDOW (self); in gst_d3d11_window_win32_handle_window_proc()
811 GstD3D11Window *window = GST_D3D11_WINDOW (self); in sub_class_proc()
938 gst_d3d11_window_win32_create_swap_chain (GstD3D11Window * window, in gst_d3d11_window_win32_create_swap_chain()
1038 gst_d3d11_window_win32_show (GstD3D11Window * window) in gst_d3d11_window_win32_show()
1066 gst_d3d11_window_win32_present (GstD3D11Window * window, guint present_flags) in gst_d3d11_window_win32_present()
1105 gst_d3d11_window_win32_on_resize (GstD3D11Window * window, in gst_d3d11_window_win32_on_resize()
1113 gst_d3d11_window_win32_update_swap_chain (GstD3D11Window * window) in gst_d3d11_window_win32_update_swap_chain()
1124 gst_d3d11_window_win32_change_fullscreen_mode (GstD3D11Window * window) in gst_d3d11_window_win32_change_fullscreen_mode()
1134 GstD3D11Window *
1137 GstD3D11Window *window; in gst_d3d11_window_win32_new()
1141 window = (GstD3D11Window *) g_object_new (GST_TYPE_D3D11_WINDOW_WIN32, in gst_d3d11_window_win32_new()