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Lines Matching refs:NIR_PASS_V

638         NIR_PASS_V(c->s, nir_lower_tex, &tex_options);  in v3d_lower_nir()
639 NIR_PASS_V(c->s, nir_lower_system_values); in v3d_lower_nir()
640 NIR_PASS_V(c->s, nir_lower_compute_system_values, NULL); in v3d_lower_nir()
642 NIR_PASS_V(c->s, nir_lower_vars_to_scratch, in v3d_lower_nir()
646 NIR_PASS_V(c->s, v3d_nir_lower_scratch); in v3d_lower_nir()
885 NIR_PASS_V(c->s, nir_lower_io_to_scalar_early, in v3d_nir_lower_vs_early()
893 NIR_PASS_V(c->s, nir_remove_unused_io_vars, in v3d_nir_lower_vs_early()
895 NIR_PASS_V(c->s, nir_lower_global_vars_to_local); in v3d_nir_lower_vs_early()
897 NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in, NULL); in v3d_nir_lower_vs_early()
901 NIR_PASS_V(c->s, nir_lower_point_size, 1.0f, 0.0f); in v3d_nir_lower_vs_early()
903 NIR_PASS_V(c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out, in v3d_nir_lower_vs_early()
909 NIR_PASS_V(c->s, nir_opt_dce); in v3d_nir_lower_vs_early()
910 NIR_PASS_V(c->s, nir_opt_constant_folding); in v3d_nir_lower_vs_early()
919 NIR_PASS_V(c->s, nir_lower_io_to_scalar_early, in v3d_nir_lower_gs_early()
927 NIR_PASS_V(c->s, nir_remove_unused_io_vars, in v3d_nir_lower_gs_early()
929 NIR_PASS_V(c->s, nir_lower_global_vars_to_local); in v3d_nir_lower_gs_early()
931 NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in, NULL); in v3d_nir_lower_gs_early()
935 NIR_PASS_V(c->s, nir_lower_point_size, 1.0f, 0.0f); in v3d_nir_lower_gs_early()
937 NIR_PASS_V(c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out, in v3d_nir_lower_gs_early()
941 NIR_PASS_V(c->s, nir_opt_dce); in v3d_nir_lower_gs_early()
980 NIR_PASS_V(c->s, v3d_nir_lower_logic_ops, c); in v3d_nir_lower_fs_early()
984 NIR_PASS_V(c->s, nir_lower_global_vars_to_local); in v3d_nir_lower_fs_early()
994 NIR_PASS_V(c->s, nir_lower_clip_gs, c->key->ucp_enables, in v3d_nir_lower_gs_late()
999 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out); in v3d_nir_lower_gs_late()
1006 NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables, in v3d_nir_lower_vs_late()
1008 NIR_PASS_V(c->s, nir_lower_io_to_scalar, in v3d_nir_lower_vs_late()
1013 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out); in v3d_nir_lower_vs_late()
1027 NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables, true); in v3d_nir_lower_fs_late()
1029 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_in); in v3d_nir_lower_fs_late()
1486 NIR_PASS_V(c->s, v3d_nir_lower_io, c); in v3d_attempt_compile()
1487 NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c); in v3d_attempt_compile()
1488 NIR_PASS_V(c->s, v3d_nir_lower_image_load_store); in v3d_attempt_compile()
1493 NIR_PASS_V(c->s, nir_lower_idiv, &idiv_options); in v3d_attempt_compile()
1502 NIR_PASS_V(c->s, nir_copy_prop); in v3d_attempt_compile()
1503 NIR_PASS_V(c->s, nir_opt_constant_folding); in v3d_attempt_compile()
1504 NIR_PASS_V(c->s, v3d_nir_lower_robust_buffer_access, c); in v3d_attempt_compile()
1507 NIR_PASS_V(c->s, nir_lower_wrmasks, should_split_wrmask, c->s); in v3d_attempt_compile()
1509 NIR_PASS_V(c->s, v3d_nir_lower_subgroup_intrinsics, c); in v3d_attempt_compile()
1522 NIR_PASS_V(c->s, nir_opt_constant_folding); in v3d_attempt_compile()
1523 NIR_PASS_V(c->s, nir_copy_prop); in v3d_attempt_compile()
1524 NIR_PASS_V(c->s, nir_opt_dce); in v3d_attempt_compile()
1525 NIR_PASS_V(c->s, nir_opt_cse); in v3d_attempt_compile()
1528 NIR_PASS_V(c->s, nir_lower_bool_to_int32); in v3d_attempt_compile()
1530 NIR_PASS_V(c->s, nir_divergence_analysis); in v3d_attempt_compile()
1531 NIR_PASS_V(c->s, nir_convert_from_ssa, true); in v3d_attempt_compile()
1552 NIR_PASS_V(c->s, nir_schedule, &schedule_options); in v3d_attempt_compile()
1555 NIR_PASS_V(c->s, v3d_nir_sort_constant_ubo_loads, c); in v3d_attempt_compile()