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Lines Matching refs:Program

146    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;  in initialize_context()
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context()
148 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024; in initialize_context()
149 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context()
150 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context()
151 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; in initialize_context()
152 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; in initialize_context()
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; in initialize_context()
154 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; in initialize_context()
167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; in initialize_context()
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
169 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()
170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; in initialize_context()
171 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
172 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
174 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
176 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()
177 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context()
178 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
180 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
195 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
197 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context()
198 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512; in initialize_context()
199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
200 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
202 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
204 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()
205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context()
206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
208 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
210 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
226 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
227 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
228 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
229 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
230 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
231 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
233 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
234 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
235 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
236 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
238 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
240 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
265 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
267 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
268 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
270 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; in initialize_context()
273 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; in initialize_context()
274 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024; in initialize_context()
275 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = in initialize_context()
276 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
277 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; in initialize_context()
279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
280 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
281 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
282 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
283 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; in initialize_context()
284 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
287 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits in initialize_context()
288 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits in initialize_context()
289 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in initialize_context()
309 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
310 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
311 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
312 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
313 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
314 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; in initialize_context()
316 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
317 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; in initialize_context()
318 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224; in initialize_context()
319 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; in initialize_context()
320 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
322 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; in initialize_context()