Lines Matching refs:OPCODE_DP3
680 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); in emit_matrix_transform_vec3()
681 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); in emit_matrix_transform_vec3()
682 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); in emit_matrix_transform_vec3()
691 emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src); in emit_normalize_vec3()
955 emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); in calculate_light_attenuation()
977 emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); in calculate_light_attenuation()
1171 emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); in build_lighting()
1202 emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli); in build_lighting()
1205 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); in build_lighting()
1206 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); in build_lighting()
1346 emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, input, input); in build_fog()
1381 emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); in build_reflect_texgen()
1412 emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); in build_sphere_texgen()
1420 emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp); in build_sphere_texgen()