Lines Matching refs:_NeedEyeCoords
956 bool old_need_eye_coords = ctx->Light._NeedEyeCoords; in _mesa_update_lighting()
957 ctx->Light._NeedEyeCoords = GL_FALSE; in _mesa_update_lighting()
960 return old_need_eye_coords != ctx->Light._NeedEyeCoords ? in _mesa_update_lighting()
976 ctx->Light._NeedEyeCoords = ((flags & LIGHT_POSITIONAL) || in _mesa_update_lighting()
984 ctx->Light._NeedEyeCoords = GL_TRUE; in _mesa_update_lighting()
986 return old_need_eye_coords != ctx->Light._NeedEyeCoords ? in _mesa_update_lighting()
1035 if (ctx->_NeedEyeCoords) { in compute_light_positions()
1048 if (ctx->_NeedEyeCoords) { in compute_light_positions()
1081 if (ctx->_NeedEyeCoords) { in compute_light_positions()
1123 if (ctx->_NeedEyeCoords) in update_modelview_scale()
1140 const GLuint oldneedeyecoords = ctx->_NeedEyeCoords; in _mesa_update_tnl_spaces()
1143 ctx->_NeedEyeCoords = GL_FALSE; in _mesa_update_tnl_spaces()
1148 ctx->Light._NeedEyeCoords) in _mesa_update_tnl_spaces()
1149 ctx->_NeedEyeCoords = GL_TRUE; in _mesa_update_tnl_spaces()
1153 ctx->_NeedEyeCoords = GL_TRUE; in _mesa_update_tnl_spaces()
1158 if (oldneedeyecoords != ctx->_NeedEyeCoords) { in _mesa_update_tnl_spaces()
1303 ctx->Light._NeedEyeCoords = GL_FALSE; in _mesa_init_lighting()
1304 ctx->_NeedEyeCoords = GL_FALSE; in _mesa_init_lighting()