Lines Matching refs:_Shader
97 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in _mesa_update_allow_draw_out_of_order()
99 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in _mesa_update_allow_draw_out_of_order()
101 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in _mesa_update_allow_draw_out_of_order()
103 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in _mesa_update_allow_draw_out_of_order()
105 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in _mesa_update_allow_draw_out_of_order()
167 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in update_program()
169 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; in update_program()
171 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in update_program()
173 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in update_program()
175 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; in update_program()
177 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; in update_program()
371 !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && /* GLSL*/ in update_fixed_func_program_usage()
378 !ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && /* GLSL */ in update_fixed_func_program_usage()
601 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) in _mesa_update_vertex_processing_mode()