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Lines Matching refs:_Shader

186    _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);  in _mesa_Uniform1f()
196 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f()
207 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f()
220 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f()
227 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); in _mesa_Uniform1i()
237 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); in _mesa_Uniform2i()
248 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); in _mesa_Uniform3i()
260 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); in _mesa_Uniform4i()
267 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv()
274 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv()
281 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3fv()
288 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4fv()
295 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); in _mesa_Uniform1iv()
302 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); in _mesa_Uniform2iv()
309 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); in _mesa_Uniform3iv()
316 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); in _mesa_Uniform4iv()
323 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram); in _mesa_UniformHandleui64ARB()
332 ctx->_Shader->ActiveProgram); in _mesa_UniformHandleui64vARB()
555 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); in _mesa_Uniform1ui()
565 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); in _mesa_Uniform2ui()
576 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); in _mesa_Uniform3ui()
588 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); in _mesa_Uniform4ui()
595 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); in _mesa_Uniform1uiv()
602 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); in _mesa_Uniform2uiv()
609 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); in _mesa_Uniform3uiv()
616 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); in _mesa_Uniform4uiv()
627 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2fv()
636 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3fv()
645 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4fv()
792 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2x3fv()
801 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3x2fv()
810 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix2x4fv()
819 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4x2fv()
828 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix3x4fv()
837 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT); in _mesa_UniformMatrix4x3fv()
1432 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1d()
1442 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2d()
1453 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3d()
1466 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4d()
1473 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); in _mesa_Uniform1dv()
1480 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); in _mesa_Uniform2dv()
1487 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); in _mesa_Uniform3dv()
1494 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); in _mesa_Uniform4dv()
1503 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2dv()
1512 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3dv()
1521 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4dv()
1530 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2x3dv()
1539 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3x2dv()
1548 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix2x4dv()
1557 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4x2dv()
1566 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix3x4dv()
1575 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE); in _mesa_UniformMatrix4x3dv()
1785 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); in _mesa_Uniform1i64ARB()
1795 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); in _mesa_Uniform2i64ARB()
1806 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); in _mesa_Uniform3i64ARB()
1818 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); in _mesa_Uniform4i64ARB()
1825 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); in _mesa_Uniform1i64vARB()
1832 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); in _mesa_Uniform2i64vARB()
1839 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); in _mesa_Uniform3i64vARB()
1846 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); in _mesa_Uniform4i64vARB()
1853 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); in _mesa_Uniform1ui64ARB()
1863 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); in _mesa_Uniform2ui64ARB()
1874 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); in _mesa_Uniform3ui64ARB()
1886 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); in _mesa_Uniform4ui64ARB()
1893 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); in _mesa_Uniform1ui64vARB()
1900 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); in _mesa_Uniform2ui64vARB()
1907 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); in _mesa_Uniform3ui64vARB()
1914 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); in _mesa_Uniform4ui64vARB()