Lines Matching refs:Const
43 *width = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth); in clamp_viewport()
44 *height = MIN2(*height, (GLfloat) ctx->Const.MaxViewportHeight); in clamp_viewport()
57 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max); in clamp_viewport()
59 ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max); in clamp_viewport()
113 for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) in viewport()
208 if ((first + count) > ctx->Const.MaxViewports) { in _mesa_ViewportArrayv()
212 first, count, ctx->Const.MaxViewports); in _mesa_ViewportArrayv()
238 if (index >= ctx->Const.MaxViewports) { in viewport_indexed_err()
241 function, index, ctx->Const.MaxViewports); in viewport_indexed_err()
341 for (i = 0; i < ctx->Const.MaxViewports; i++) in _mesa_DepthRange()
394 if ((first + count) > ctx->Const.MaxViewports) { in _mesa_DepthRangeArrayv()
397 first, count, ctx->Const.MaxViewports); in _mesa_DepthRangeArrayv()
413 if ((first + count) > ctx->Const.MaxViewports) { in _mesa_DepthRangeArrayfvOES()
416 first, count, ctx->Const.MaxViewports); in _mesa_DepthRangeArrayfvOES()
454 if (index >= ctx->Const.MaxViewports) { in _mesa_DepthRangeIndexed()
457 index, ctx->Const.MaxViewports); in _mesa_DepthRangeIndexed()
654 if (xbits > ctx->Const.MaxSubpixelPrecisionBiasBits) { in _mesa_SubpixelPrecisionBiasNV()
659 if (ybits > ctx->Const.MaxSubpixelPrecisionBiasBits) { in _mesa_SubpixelPrecisionBiasNV()
726 if (index >= ctx->Const.MaxViewports) { in _mesa_ViewportSwizzleNV()
729 index, ctx->Const.MaxViewports); in _mesa_ViewportSwizzleNV()