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Lines Matching refs:RCOMP

122       rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);  in texture_combine()
209 dst[i][RCOMP] = 1.0F - src[i][RCOMP]; in texture_combine()
216 dst[i][RCOMP] = in texture_combine()
223 dst[i][RCOMP] = in texture_combine()
309 rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB; in texture_combine()
316 rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB; in texture_combine()
325 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
326 arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB; in texture_combine()
336 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB; in texture_combine()
346 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
347 arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
356 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
364 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + in texture_combine()
365 arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB; in texture_combine()
374 rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB; in texture_combine()
383 GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + in texture_combine()
388 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
395 GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + in texture_combine()
400 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
405 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
406 arg1[i][RCOMP]) * scaleRGB; in texture_combine()
415 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
416 arg1[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
425 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - in texture_combine()
426 arg1[i][RCOMP]) * scaleRGB; in texture_combine()
530 rgba[i][ACOMP] = rgba[i][RCOMP]; in texture_combine()
535 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]); in texture_combine()
575 texels[i][RCOMP] = vector[swzR]; in swizzle_texels()
640 primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); in _swrast_texture_span()