Lines Matching refs:Language
1 OpenGL(R) Shading Language Extension Conventions
21 The ARB OpenGL Shading Language working group has defined the following
23 Shading Language syntax or semantics.
29 We expect the Shading Language to continue to evolve through the
47 The fact that the Shading Language is modeled after C/C++ means
53 Shading Language.
66 Rules for adding or modifying specific Shading Language
151 defined by Shading Language constructs (case 1c2). Currently the
258 Since none of the standard core Shading Language functions
262 the Shading Language specifically allows user overloading of
284 syntax must create a Shading Language preprocessor #define that
287 were supported on a given Shading Language implementation.
290 semantics or syntax *must not* create this Shading Language
300 should also add a Shading Language preprocessor #define called
368 See section 3.3 of the OpenGL Shading Language specification
369 (Language Version 1.20) for details about using this mechanism.