Lines Matching refs:maps
51 textures. For example, monochrome light maps used in a few popular games
55 Normal maps are special textures that are used to add detail to 3D surfaces.
58 otherwise smooth surfaces. Normal maps contain more detailed surface
66 compared to using color maps alone.
70 maps. They tend to have trouble capturing the small edges and subtle
71 curvature that normal maps are designed to capture, and they also introduce
74 Because normal maps are used to capture light reflections and realistic
78 surfaces, and instead limit themselves to lower resolution maps on selected
82 provides up to 4:1 compression of normal maps, with image quality that is
85 developers are freed to use higher resolution, more detailed normal maps,
137 Using 3DC_XY_AMD to compress normal maps requires an additional step. This