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Lines Matching refs:stencil

57     This extension allows texturing of the stencil component of a packed depth
58 stencil texture. Stencil values are returned as unsigned integers. It is
59 not possible to sample both depth and stencil values from the same
85 "The stencil index texture internal component is ignored if the base
90 "The stencil index texture internal component is ignored if the base
95 DEPTH_STENCIL can read the stencil value as described in section
97 The stencil value is read as an integer and assigned to R_t. An unsigned
98 integer sampler should be used to lookup the stencil component, otherwise
117 the stencil index texture component is ignored by default. The texture
118 value <T> does not include a stencil index component, but includes
119 only the depth component. In order to access the stencil index texture
122 and the texture value includes only the stencil index component. The
123 stencil index value is treated as an unsigned integer texture and
124 returns an unsigned integer value when sampled. When sampling the stencil
126 is ignored for non depth/stencil textures."
141 "Let Dt be the depth texture value and St be the stencil index component
142 of a depth/stencil texture. If there is no stencil component the value of
162 "For depth/stencil textures, the sampler type should match the component
163 being accessed as set through the OpenGL API. When the depth/stencil texture
165 When the depth/stencil texture mode is set to STENCIL_INDEX, an unsigned integer
183 …DEPTH_STENCIL_TEXTURE_MODE n*Z2 GetTexParameteriv DEPTH_COMPONENT Depth stencil texture mod…
191 1) Should we support combined depth/stencil in one lookup?
193 RESOLVED: No because depth is float and stencil is integer and we
196 stencil in one lookup.
200 RESOLVED: Sampling the stencil values will behave like integer textures.
215 4 05/04/12 pdaniell Add missing spec stating how the stencil value
218 used for stencil index sampling.