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Lines Matching refs:subdivision

503     vertices produced during this subdivision.
528 subdivision are normally written by the tessellation control shader. If
827 subdivision is performed in an implementation-dependent manner. If no
831 The type of subdivision performed by the tessellation primitive generator
846 of the vertex relative to the subdivided rectangle. The subdivision
975 or three-segment subdivision depending on the tessellation spacing. When
976 used with fractional odd spacing, the three-segment subdivision may
992 vertices of this subdivision produced by intersecting the inner edge with
994 vertices of the subdivision of the outer edge. Once the outermost inner
995 triangle is subdivided, the previous subdivision process repeats itself,
996 using the generated triangle as an outer triangle. This subdivision
1027 subdivision, two of the three vertices of each triangle are taken from
1039 temporary subdivision of the outer triangle edge above is discarded.
1042 tessellation spacing. The original subdivision of the first inner
1087 three-segment subdivision depending on the tessellation spacing. When
1088 used with fractional odd spacing, the three-segment subdivision may
1105 subdivision is illustrated in Figure X.3.
1134 and outer rectangles. To do this, the subdivision of the outer rectangle
1138 original subdivision of the inner rectangle is retained. The area between
1173 subdivision, the tessellation spacing mode is ignored and treated as
1522 subdivision generates a vertex with tessellation coordinates of the form
1525 For quad tessellation, if the subdivision generates a vertex with
2487 generator edge subdivision
3056 RESOLVED: The parameters controlling subdivision are called
3057 "tessellation levels". The ones controlling subdivision of the outer
3460 old edge in the subdivision.
3496 produce a three-segment subdivision, with one full-size interior segment