Lines Matching refs:subdivision
684 the vertices produced during this subdivision.
1018 written by the tessellation control shader. This subdivision is
1021 The type of subdivision performed by the tessellation primitive
1038 subdivision process is explained in more detail in subsequent sections.
1156 rounded up to result in a two- or three-segment subdivision according to
1172 <n>-2 segments, with the <n>-1 vertices of this subdivision produced by
1174 through the <n>-1 innermost vertices of the subdivision of the outer
1176 subdivision process repeats itself, using the generated triangle as an
1177 outer triangle. This subdivision process is illustrated in Figure 11.X2.
1207 subdivision, two of the three vertices of each triangle are taken from
1219 temporary subdivision of the outer triangle edge above is discarded.
1222 the tessellation spacing. The original subdivision of the first inner
1268 three-segment subdivision depending on the tessellation spacing. When
1269 used with fractional odd spacing, the three-segment subdivision may
1286 consist of a single point. This subdivision is illustrated in Figure
1316 inner and outer rectangles. To do this, the subdivision of the outer
1320 spacing. The original subdivision of the inner rectangle is retained.
1356 this subdivision, the tessellation spacing mode is ignored and treated
1696 subdivision generates a vertex with tessellation coordinates of the form
1699 For quad tessellation, if the subdivision generates a vertex with
1785 generator edge subdivision
2661 produce a three-segment subdivision, with one full-size interior segment