Lines Matching refs:equations
82 This extension adds a number of "advanced" blending equations that can be
87 - KHR_blend_equation_advanced: Provides the new blending equations, but
93 equations, and guarantees that blending is done coherently and in API
101 In unextended OpenGL, the set of blending equations is limited, and can be
102 expressed very simply. The MIN and MAX blend equations simply compute
111 This extension provides a number of new "advanced" blending equations.
113 blending equations do not use source and destination factors specified by
115 based on the source and destination colors. These new blend equations are
123 (coverage). Many of these advanced blending equations are formulated
128 equations are defined assuming that the source and destination coverage
133 limitations worth noting. First, the new blend equations are not
199 or one of the blend equations listed in tables X.1 and X.2. ...
203 as if carried out in floating-point. For the equations in table 4.1,
206 equations in table X.1 and X.2, blending computations will be performed
216 The advanced blend equations are those listed in tables X.1 and X.2. When
217 using one of these equations, blending is performed according to the
218 following equations:
243 When blending using advanced blend equations, we expect that the R, G, and
263 destination, respectively. The equations defined here assume that there
319 When using one of the HSL blend equations in table X.2 as the blend
325 the result back to RGB. The HSL blend equations are only well defined
327 In the equations below, a blended RGB color is produced according to the
407 Advanced blending equations are supported only when rendering to a single
422 When using advanced blending equations, applications should split their
430 specifies a boundary between passes when using advanced blend equations.
438 When using advanced blending equations, blending is typically done
452 specifies a boundary between passes when using advanced blend equations.
457 Advanced blending equations require the use of a fragment shader with a
504 specifying a set of advanced blend equations supported when the fragment
517 with multiple advanced blend equations. Additionally, it is not an error
537 blend_support_all_equations /all blend equations/
557 blend equations are used in conjunction with multiple draw buffers. For
595 relative to previous geometry when using the blend equations in this
608 non-cover primitives using advanced blend equations and touching the
633 COHERENT_KHR equations guaranteed to
682 specify a set of advanced blend equations that can be used when it is
687 specifies that the HARDLIGHT_KHR and SOFTLIGHT_KHR equations are allowed
695 RESOLVED: Remove this parameter for simplicity. All equations in this
702 RESOLVED: Remove this parameter for simplicitly. All equations in this
707 (3) What set of "complex" blending equations should we support in this
711 equations provided in this extension has been reduced to a smaller
712 subset for simplicitly. The remaining equations are typically found in
714 standarization process removed several classes of blend equations from
718 (4) Should we support the "Porter-Duff" blend equations (e.g.,
721 RESOLVED: All of these blend equations should be supportable in
726 equations. Redirecting "simple" advanced blending equations to
729 than other "complex" blending equations.
732 Porter-Duff blend equations and advanced blending equations provided by
734 when using the Porter-Duff equations:
744 conjunction with advanced blend equations?
748 or multiple advanced blending equations. When using an advanced
756 blending equations, and may perhaps perform the entire blending
757 operation in the fragment shader. Knowing the set of blending equations
767 RESOLVED: In this extension, blending equations will be done coherently
777 can support blending with these equations, but is unable to ensure that
796 (7) How should the blend equations COLORDODGE_KHR and COLORBURN_KHR be
799 RESOLVED: NVIDIA changed the definition of these equations after the
802 COLORBURN_KHR equations that are found in newer compositing standard
814 how these two blend equations should be handled. At the time the NVIDIA
816 specified blending equations mathematically (see issue 28 of
850 For the Adobe PDF specification, the corrected blend equations are
904 (9) We don't permit the use of advanced blend equations with multiple draw
913 try to use one of the new blend equations with multiple color targets
916 the framebuffer with one of these equations.
957 of these blending equations, the alpha component used as a denominator
974 (11) For "HSL" blend equations, the blend equation involves a clipping
979 RESOLVED: Yes, the results of HSL blend equations are undefined if the
1047 "equations" consistently, instead of sometimes using "modes".
1052 the corrected equations for COLORDODGE_NV and COLORBURN_NV. Move
1062 Remove Porter-Duff blend equations from the specification (issue 4).
1069 specification, since the relevant equations (ZERO and XOR) have been
1100 advanced blend equations are supported with a particular fragment
1101 shader; using blend equations not identified in the current fragment