Lines Matching refs:fragment
42 fully covered and a corresponding fragment will be shaded. There is also
47 information for each fragment in the fragment shader through a new
64 When CONSERVATIVE_RASTERIZATION_NV is enabled, the fragment shader built-in
65 input boolean variable gl_FragFullyCoveredNV will indicate if the fragment
74 variable gl_FragFullyCoveredNV is set to TRUE if the fragment is fully
104 Add to the list of fragment shader built-ins:
110 The built-in variable gl_FragFullyCoveredNV is a fragment-shader input
112 enabled and the fragment is fully covered by the generating primitive, and
123 fragment programs can read the "fragment.fullycovered" attribute to
124 determine if the fragment is fully covered by the primitive.
135 * fragment.fullycovered (c,-,-,-) fragment fully covered.
139 If a fragment attribute binding matches "fragment.fullycovered", the "x"
140 component of the fragment attribute variable is set to either 0 or 1,
141 depending on how the fragment is covered by the primitive. If
142 CONSERVATIVE_RASTERIZATION is enabled and the fragment is completely
148 specified, "fragment.fullycovered" binding is unavailable.
156 overestimated and underestimated coverage for a primitive. A fragment will
158 underestimation information is provided as a fragment shader input. By
159 simply discarding fragments that are not fully covered in the fragment
163 (2) Should the y, z, and w components of the fragment.fullycovered
175 mask (gl_SampleMask) visible in the fragment shader?
180 Even with all 1's in gl_SampleMask doesn't imply that a fragment is