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Lines Matching refs:evaluators

27     November 2002.  Instead, use conventional OpenGL evaluators or
50 OpenGL evaluators provide applications with the capability to
57 For various historical reasons, evaluators have not been
61 the original OpenGL evaluators.
63 Many implementations never optimized evaluators, so applications
66 evaluators.
72 to update the functionality of evaluators, since they were used so
73 little in the first place. In turn, evaluators have become more and
77 essential to developers considering the use of evaluators.
79 OpenGL evaluators only support rectangular patches, not triangular
100 way evaluators are implemented, and depending on the orientation of
108 * Should one-dimensional evaluators be supported?
132 * Should we support the original evaluators' ability to specify
153 the original evaluators that we can't reuse the old interface
176 pixel path, etc.) uses ubytes; evaluators are actually
195 original evaluators.
209 the evaluators appropriately.
212 complicated and was already a core part of OpenGL for evaluators.
310 "General evaluators are similar to evaluators in that they can
312 evaluators have several new features that the original evaluators
316 general evaluators can evaluate all vertex attributes, not just the
319 Several elements of the original evaluators have been removed in
320 the general evaluators interface. The general evaluators always
321 evaluate four components in parallel, whereas the original evaluators
323 page 165). The original evaluators can map on an arbitrary domain
325 evaluators only use the [0,1] range. Support for 1D evaluators,
327 has also been removed from the general evaluators.
408 way as for the original evaluators. The exact coordinates produced
409 by the original evaluators may differ from those produced by the
410 general evaluators, since different algorithms may be used.
562 The state required for the general evaluators consists of a bit