Lines Matching refs:matrices
50 This extension allow OpenGL ES to support a palette of matrices. The matrix
51 palette defines a set of matrices that can be used to transform a vertex.
55 The n vertex units use a palette of m modelview matrices (where n and m are
61 vertex by the modelview matrices specified by the vertices'
111 No, the MODELVIEW_MATRIXn matrices are unused when
115 Should there be a way to specify that the modelview matrices
180 matrix indices used to blend corresponding matrices for a given vertex.
204 matrix palette, the matrices specified by the indices per vertex
238 "The projection matrix and model-view matrices are set
253 defines which of the palette's matrices is affected by
272 stack of at least two 4 x 4 matrices for each of PROJECTION,
274 32 4 x 4 matrices with an associated stack pointer for MODELVIEW,
275 and a set of MAX_PALETTE_MATRICES_OES matrices of at least 9
276 4 x 4 matrices each for the matrix palette.
279 matrices are set to the identity. The initial matrix mode
367 MAX_VERTEX_UNITS_OES Z+ GetIntegerv 3 number of matrices per vertex