Lines Matching refs:subdivision
695 the vertices produced during this subdivision.
1029 written by the tessellation control shader. This subdivision is
1032 The type of subdivision performed by the tessellation primitive
1049 subdivision process is explained in more detail in subsequent sections.
1167 rounded up to result in a two- or three-segment subdivision according to
1183 <n>-2 segments, with the <n>-1 vertices of this subdivision produced by
1185 through the <n>-1 innermost vertices of the subdivision of the outer
1187 subdivision process repeats itself, using the generated triangle as an
1188 outer triangle. This subdivision process is illustrated in Figure 11.X2.
1218 subdivision, two of the three vertices of each triangle are taken from
1230 temporary subdivision of the outer triangle edge above is discarded.
1233 the tessellation spacing. The original subdivision of the first inner
1279 three-segment subdivision depending on the tessellation spacing. When
1280 used with fractional odd spacing, the three-segment subdivision may
1297 consist of a single point. This subdivision is illustrated in Figure
1327 inner and outer rectangles. To do this, the subdivision of the outer
1331 spacing. The original subdivision of the inner rectangle is retained.
1367 this subdivision, the tessellation spacing mode is ignored and treated
1707 subdivision generates a vertex with tessellation coordinates of the form
1710 For quad tessellation, if the subdivision generates a vertex with
1796 generator edge subdivision
2673 produce a three-segment subdivision, with one full-size interior segment