Lines Matching refs:GR_GL_CALL
46 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
52 GR_GL_CALL(this->glInterface(), call); \
240 GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(1, &sampler)); in ~SamplerObjectCache()
249 GR_GL_CALL(fGpu->glInterface(), GenSamplers(1, &s)); in bindSampler()
258 GR_GL_CALL(fGpu->glInterface(), in bindSampler()
260 GR_GL_CALL(fGpu->glInterface(), in bindSampler()
262 GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_S, wrapX)); in bindSampler()
263 GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_T, wrapY)); in bindSampler()
267 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index])); in bindSampler()
276 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, 0)); in unbindSampler()
296 GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(kNumSamplers, fSamplers)); in release()
1343 GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, state.fMagFilter)); in set_initial_texture_params()
1344 GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, state.fMinFilter)); in set_initial_texture_params()
1345 GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, state.fWrapS)); in set_initial_texture_params()
1346 GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, state.fWrapT)); in set_initial_texture_params()
1670 GR_GL_CALL(gpu->glInterface(), ObjectLabel(GR_GL_TEXTURE, id, -1, label)); in set_khr_debug_label()
2459 GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); in set_gl_stencil()
2460 GR_GL_CALL(gl, StencilMask(writeMask)); in set_gl_stencil()
2461 GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()
2463 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); in set_gl_stencil()
2464 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil()
2465 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()
2948 GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); in bindSurfaceFBOForPixelOps()
2952 GR_GL_CALL( in bindSurfaceFBOForPixelOps()
2968 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, in unbindSurfaceFBOForPixelOps()
3929 GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); in bindInternalVertexArray()