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Lines Matching refs:has

210           fExtensions.has("GL_ARB_vertex_array_object") ||  in validate()
211 fExtensions.has("GL_APPLE_vertex_array_object"))) || in validate()
214 fExtensions.has("GL_OES_vertex_array_object"))) || in validate()
217 fExtensions.has("GL_OES_vertex_array_object") || in validate()
218 fExtensions.has("OES_vertex_array_object")))) { in validate()
228 fExtensions.has("GL_ARB_tessellation_shader"))) || in validate()
231 fExtensions.has("GL_OES_tessellation_shader")))) { in validate()
240 (glVer >= GR_GL_VER(3,0) && fExtensions.has("GL_EXT_blend_func_extended"))))) { in validate()
248 fExtensions.has("GL_ARB_blend_func_extended"))) || in validate()
250 (glVer >= GR_GL_VER(3,0) && fExtensions.has("GL_EXT_blend_func_extended"))))) { in validate()
257 fExtensions.has("GL_KHR_blend_equation_advanced") || in validate()
258 fExtensions.has("GL_NV_blend_equation_advanced"))) || in validate()
260 fExtensions.has("GL_KHR_blend_equation_advanced") || in validate()
261 fExtensions.has("GL_NV_blend_equation_advanced")))) { in validate()
269 fExtensions.has("GL_ARB_clear_texture"))) || in validate()
271 fExtensions.has("GL_EXT_clear_texture")))) { in validate()
277 fExtensions.has("GL_ARB_draw_instanced") || in validate()
278 fExtensions.has("GL_EXT_draw_instanced"))) || in validate()
281 fExtensions.has("GL_EXT_draw_instanced") || in validate()
282 fExtensions.has("GL_ANGLE_instanced_arrays"))) || in validate()
293 fExtensions.has("GL_ARB_base_instance"))) || in validate()
295 fExtensions.has("GL_EXT_base_instance") || in validate()
296 fExtensions.has("GL_ANGLE_base_vertex_base_instance"))) || in validate()
298 fExtensions.has("GL_WEBGL_draw_instanced_base_vertex_base_instance")))) { in validate()
318 fExtensions.has("GL_ARB_draw_indirect"))) || in validate()
328 fExtensions.has("GL_ANGLE_base_vertex_base_instance"))) || in validate()
330 fExtensions.has("GL_WEBGL_multi_draw_instanced_base_vertex_base_instance")))) { in validate()
349 fExtensions.has("GL_ARB_texture_multisample"))) || in validate()
367 fExtensions.has("GL_ARB_multi_draw_indirect"))) || in validate()
369 fExtensions.has("GL_EXT_multi_draw_indirect")))) { in validate()
380 fExtensions.has("GL_OES_texture_buffer") || in validate()
381 fExtensions.has("GL_EXT_texture_buffer")))) { in validate()
391 fExtensions.has("GL_OES_texture_buffer") || in validate()
392 fExtensions.has("GL_EXT_texture_buffer")))) { in validate()
400 fExtensions.has("GL_ARB_texture_storage") || in validate()
401 fExtensions.has("GL_EXT_texture_storage"))) || in validate()
404 fExtensions.has("GL_EXT_texture_storage"))) || in validate()
414 fExtensions.has("GL_ARB_texture_barrier") || in validate()
415 fExtensions.has("GL_NV_texture_barrier"))) || in validate()
417 fExtensions.has("GL_NV_texture_barrier")))) { in validate()
424 fExtensions.has("GL_EXT_discard_framebuffer")))) { in validate()
431 fExtensions.has("GL_QCOM_tiled_rendering")))) { in validate()
437 fExtensions.has("GL_ARB_instanced_arrays"))) || in validate()
440 fExtensions.has("GL_EXT_instanced_arrays") || in validate()
441 fExtensions.has("GL_ANGLE_instanced_arrays"))) || in validate()
462 fExtensions.has("GL_ARB_framebuffer_object") || in validate()
463 fExtensions.has("GL_EXT_framebuffer_object"))) || in validate()
485 fExtensions.has("GL_ARB_framebuffer_object") || in validate()
486 fExtensions.has("GL_EXT_framebuffer_blit"))) || in validate()
489 fExtensions.has("GL_NV_framebuffer_blit") || in validate()
490 fExtensions.has("GL_CHROMIUM_framebuffer_multisample") || in validate()
491 fExtensions.has("GL_ANGLE_framebuffer_blit"))) || in validate()
501 fExtensions.has("GL_ARB_framebuffer_object") || in validate()
502 fExtensions.has("GL_EXT_framebuffer_multisample"))) || in validate()
505 fExtensions.has("GL_CHROMIUM_framebuffer_multisample") || in validate()
506 fExtensions.has("GL_ANGLE_framebuffer_multisample"))) || in validate()
515 fExtensions.has("GL_CHROMIUM_map_sub")))) { in validate()
525 fExtensions.has("GL_EXT_multisampled_render_to_texture") || in validate()
526 fExtensions.has("GL_IMG_multisampled_render_to_texture")))) { in validate()
533 fExtensions.has("GL_EXT_multisampled_render_to_texture")))) { in validate()
540 fExtensions.has("GL_IMG_multisampled_render_to_texture")))) { in validate()
547 fExtensions.has("GL_APPLE_framebuffer_multisample")))) { in validate()
556 fExtensions.has("GL_OES_mapbuffer")))) { in validate()
565 fExtensions.has("GL_OES_mapbuffer")))) { in validate()
573 fExtensions.has("GL_ARB_map_buffer_range"))) || in validate()
576 fExtensions.has("GL_EXT_map_buffer_range")))) { in validate()
584 fExtensions.has("GL_EXT_debug_marker"))) || in validate()
586 fExtensions.has("GL_EXT_debug_marker")))) { in validate()
595 fExtensions.has("GL_NV_framebuffer_mixed_samples"))) || in validate()
597 fExtensions.has("GL_CHROMIUM_framebuffer_mixed_samples") || in validate()
598 fExtensions.has("GL_NV_framebuffer_mixed_samples")))) { in validate()
606 fExtensions.has("GL_KHR_debug"))) || in validate()
608 fExtensions.has("GL_KHR_debug")))) { in validate()
621 fExtensions.has("GL_CHROMIUM_bind_uniform_location")))) { in validate()
628 fExtensions.has("GL_EXT_window_rectangles"))) || in validate()
630 fExtensions.has("GL_EXT_window_rectangles")))) { in validate()
638 fExtensions.has("GL_ARB_sync"))) || in validate()
641 fExtensions.has("GL_APPLE_sync"))) || in validate()
655 fExtensions.has("GL_ARB_internalformat_query"))) || in validate()
667 fExtensions.has("GL_OES_get_program_binary")))) { in validate()
685 fExtensions.has("GL_ARB_sampler_objects"))) || in validate()
708 fExtensions.has("GL_EXT_occlusion_query_boolean")))) { in validate()
724 fExtensions.has("GL_ARB_timer_query") || in validate()
725 fExtensions.has("GL_EXT_timer_query")))) { in validate()
734 fExtensions.has("GL_ARB_timer_query")))) { in validate()
742 fExtensions.has("GL_ARB_invalidate_subdata")))) { in validate()
753 fExtensions.has("GL_ARB_invalidate_subdata"))) || in validate()
766 fExtensions.has("GL_ARB_ES2_compatibility"))) || in validate()
775 fExtensions.has("GL_NV_fence"))) || in validate()
777 fExtensions.has("GL_NV_fence")))) { in validate()