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82 [example_allegro5/](https://github.com/ocornut/imgui/blob/master/examples/example_allegro5/) <BR>
83 Allegro 5 example. <BR>
86 …roid_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_android_opengl3/) <BR>
87 Android + OpenGL3 (ES) example. <BR>
90 [example_apple_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_metal/) <BR>
91 OSX & iOS + Metal example. <BR>
92 = main.m + imgui_impl_osx.mm + imgui_impl_metal.mm <BR>
97 …_apple_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_apple_opengl2/) <BR>
98 OSX + OpenGL2 example. <BR>
99 = main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp <BR>
103 …n_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_emscripten_opengl3/) <BR>
104 Emcripten + SDL2 + OpenGL3+/ES2/ES3 example. <BR>
105 = main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp <BR>
109 …cripten_wgpu/](https://github.com/ocornut/imgui/blob/master/examples/example_emscripten_wgpu/) <BR>
110 Emcripten + GLFW + WebGPU example. <BR>
113 …xample_glfw_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_metal/) <BR>
114 GLFW (Mac) + Metal example. <BR>
117 …le_glfw_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_opengl2/) <BR>
118 GLFW + OpenGL2 example (legacy, fixed pipeline). <BR>
119 = main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp <BR>
120 **DO NOT USE THIS IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** <BR>
126 …le_glfw_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_opengl3/) <BR>
127 GLFW (Win32, Mac, Linux) + OpenGL3+/ES2/ES3 example (modern, programmable pipeline). <BR>
128 = main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp <BR>
129 This uses more modern OpenGL calls and custom shaders. <BR>
130 This may actually also work with OpenGL 2.x contexts! <BR>
133 …mple_glfw_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_vulkan/) <BR>
134 GLFW (Win32, Mac, Linux) + Vulkan example. <BR>
135 = main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp <BR>
139 …le_glut_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_glut_opengl2/) <BR>
140 GLUT (e.g., FreeGLUT on Linux/Windows, GLUT framework on OSX) + OpenGL2 example. <BR>
141 = main.cpp + imgui_impl_glut.cpp + imgui_impl_opengl2.cpp <BR>
144 [example_marmalade/](https://github.com/ocornut/imgui/blob/master/examples/example_marmalade/) <BR>
145 Marmalade example using IwGx. <BR>
148 [example_null/](https://github.com/ocornut/imgui/blob/master/examples/example_null/) <BR>
149 …e, compile and link imgui, create context, run headless with no inputs and no graphics output. <BR>
150 = main.cpp <BR>
154 …_sdl_directx11/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl_directx11/) <BR>
155 SDL2 + DirectX11 example, Windows only. <BR>
156 = main.cpp + imgui_impl_sdl.cpp + imgui_impl_dx11.cpp <BR>
159 [example_sdl_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl_metal/) <BR>
160 SDL2 (Mac) + Metal example. <BR>
163 …mple_sdl_opengl2/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl_opengl2/) <BR>
164 SDL2 (Win32, Mac, Linux etc.) + OpenGL example (legacy, fixed pipeline). <BR>
165 = main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp <BR>
166 …DO NOT USE OPENGL2 CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** <BR>
172 …mple_sdl_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl_opengl3/) <BR>
173 SDL2 (Win32, Mac, Linux, etc.) + OpenGL3+/ES2/ES3 example. <BR>
174 = main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp <BR>
175 This uses more modern OpenGL calls and custom shaders. <BR>
176 This may actually also work with OpenGL 2.x contexts! <BR>
178 …_sdlrenderer/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl_sdlrenderer/) <BR>
179 SDL2 (Win32, Mac, Linux, etc.) + SDL_Renderer (most graphics backends are supported underneath) <BR>
180 = main.cpp + imgui_impl_sdl.cpp + imgui_impl_sdlrenderer.cpp <BR>
181 This requires SDL 2.0.17+ (expected to release November 2021) <BR>
184 …xample_sdl_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl_vulkan/) <BR>
185 SDL2 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
186 = main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp <BR>
187 This is quite long and tedious, because: Vulkan. <BR>
190 …in32_directx9/](https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx9/) <BR>
191 DirectX9 example, Windows only. <BR>
194 …32_directx10/](https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx10/) <BR>
195 DirectX10 example, Windows only. <BR>
198 …32_directx11/](https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx11/) <BR>
199 DirectX11 example, Windows only. <BR>
202 …32_directx12/](https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx12/) <BR>
203 DirectX12 example, Windows only. <BR>
204 = main.cpp + imgui_impl_win32.cpp + imgui_impl_dx12.cpp <BR>