Lines Matching refs:evalFunc
158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase() argument
175 description, isVertexCase, evalFunc) in ShaderIndexingCase()
360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
361 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase()
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
473 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createUniformArrayCase()
622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
623 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createTmpArrayCase()
883 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
884 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createVectorSubscriptCase()
1130 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
1131 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createMatrixSubscriptCase()