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Lines Matching refs:uniLoc

937 		int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name);  in setupDefaultUniforms()  local
938 if (uniLoc != -1) in setupDefaultUniforms()
939 gl.uniform1i(uniLoc, s_boolUniforms[i].value); in setupDefaultUniforms()
960 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local
961 if (uniLoc != -1) in setupDefaultUniforms()
962 gl.uniform4iv(uniLoc, 1, &arr[0]); in setupDefaultUniforms()
979 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local
980 if (uniLoc != -1) in setupDefaultUniforms()
981 gl.uniform1i(uniLoc, s_intUniforms[i].value); in setupDefaultUniforms()
996 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local
997 if (uniLoc != -1) in setupDefaultUniforms()
998 gl.uniform2iv(uniLoc, 1, s_ivec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
1013 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local
1014 if (uniLoc != -1) in setupDefaultUniforms()
1015 gl.uniform3iv(uniLoc, 1, s_ivec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
1030 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local
1031 if (uniLoc != -1) in setupDefaultUniforms()
1032 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr()); in setupDefaultUniforms()
1052 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local
1053 if (uniLoc != -1) in setupDefaultUniforms()
1054 gl.uniform1f(uniLoc, s_floatUniforms[i].value); in setupDefaultUniforms()
1070 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local
1071 if (uniLoc != -1) in setupDefaultUniforms()
1072 gl.uniform2fv(uniLoc, 1, s_vec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
1088 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local
1089 if (uniLoc != -1) in setupDefaultUniforms()
1090 gl.uniform3fv(uniLoc, 1, s_vec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
1112 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
1113 if (uniLoc != -1) in setupDefaultUniforms()
1114 gl.uniform4fv(uniLoc, 1, s_vec4Uniforms[i].value.getPtr()); in setupDefaultUniforms()