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Lines Matching refs:is_ok

97 	bool is_ok	= true;  in iterate()  local
116 is_ok = false; in iterate()
134 is_ok = false; in iterate()
145 is_ok = false; in iterate()
172 if (is_ok) in iterate()
226 bool is_ok = true; in iterate() local
238 is_ok &= Test(GL_COLOR_ATTACHMENT0 + i, GL_RGBA8); in iterate()
242 is_ok &= Test(GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24); in iterate()
245 is_ok &= Test(GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8); in iterate()
248 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8); in iterate()
253 is_ok = false; in iterate()
261 if (is_ok) in iterate()
401 bool is_ok = true; in iterate() local
417 is_ok &= Test(GL_COLOR_ATTACHMENT0 + k, true, s_targets[i], GL_RGBA8, j); in iterate()
421 is_ok &= Test(GL_DEPTH_ATTACHMENT, false, s_targets[i], GL_DEPTH_COMPONENT24, j); in iterate()
424 is_ok &= Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j); in iterate()
427 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j); in iterate()
434 is_ok = false; in iterate()
442 if (is_ok) in iterate()
823 bool is_ok = true; in iterate() local
847 is_ok &= Test(GL_COLOR_ATTACHMENT0 + l, true, s_targets[i], GL_RGBA8, j, layers_counts[k]); in iterate()
853 is_ok &= in iterate()
857 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j, in iterate()
861 is_ok &= in iterate()
871 is_ok = false; in iterate()
879 if (is_ok) in iterate()
1346 bool is_ok = true; in iterate() local
1414 is_ok = false; in iterate()
1432 is_ok = false; in iterate()
1453 is_ok = false; in iterate()
1468 is_ok = false; in iterate()
1479 is_ok = false; in iterate()
1484 is_ok = false; in iterate()
1511 if (is_ok) in iterate()
1563 bool is_ok = true; in iterate() local
1626 is_ok = false; in iterate()
1661 is_ok = false; in iterate()
1677 is_ok = false; in iterate()
1682 is_ok = false; in iterate()
1709 if (is_ok) in iterate()
1763 bool is_ok = true; in iterate() local
1790 is_ok &= CheckErrorAndLog(default_attachments, default_attachments_count); in iterate()
1795 is_ok &= CheckErrorAndLog(default_attachments[i]); in iterate()
1831 is_ok &= CheckErrorAndLog(&(color_attachments[0]), max_color_attachments); in iterate()
1836 is_ok &= CheckErrorAndLog(color_attachments[i]); in iterate()
1841 is_ok = false; in iterate()
1866 if (is_ok) in iterate()
1982 bool is_ok = true; in iterate() local
2009 is_ok &= CheckErrorAndLog(default_attachments, default_attachments_count); in iterate()
2014 is_ok &= CheckErrorAndLog(default_attachments[i]); in iterate()
2050 is_ok &= CheckErrorAndLog(&(color_attachments[0]), max_color_attachments); in iterate()
2055 is_ok &= CheckErrorAndLog(color_attachments[i]); in iterate()
2060 is_ok = false; in iterate()
2085 if (is_ok) in iterate()
2459 bool is_ok = true; in iterate() local
2469 is_ok &= TestClearColor<glw::GLfloat>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 0.5); in iterate()
2479 is_ok &= TestClearColor<glw::GLfloat>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 0.5); in iterate()
2489 is_ok &= TestClearColor<glw::GLint>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, -16); in iterate()
2499 is_ok &= TestClearColor<glw::GLuint>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 16); in iterate()
2507 is_ok &= TestClearDepthAndStencil(1, 1); in iterate()
2513 is_ok = false; in iterate()
2521 if (is_ok) in iterate()
2704 bool is_ok = true; in iterate() local
2711 is_ok = Test(); in iterate()
2715 is_ok = false; in iterate()
2727 if (is_ok) in iterate()
3178 bool is_ok = true; in iterate() local
3191 is_ok &= IncompleteAttachmentTestCase(); in iterate()
3192 is_ok &= MissingAttachmentTestCase(); in iterate()
3200 is_ok = false; in iterate()
3209 if (is_ok) in iterate()
3245 bool is_ok = true; in IncompleteAttachmentTestCase() local
3282 is_ok = false; in IncompleteAttachmentTestCase()
3287 is_ok = false; in IncompleteAttachmentTestCase()
3311 return is_ok; in IncompleteAttachmentTestCase()
3324 bool is_ok = true; in MissingAttachmentTestCase() local
3352 is_ok = false; in MissingAttachmentTestCase()
3357 is_ok = false; in MissingAttachmentTestCase()
3376 return is_ok; in MissingAttachmentTestCase()
3389 bool is_ok = true; in IncompleteMultisampleRenderbufferTestCase() local
3438 is_ok = false; in IncompleteMultisampleRenderbufferTestCase()
3443 is_ok = false; in IncompleteMultisampleRenderbufferTestCase()
3470 return is_ok; in IncompleteMultisampleRenderbufferTestCase()
3483 bool is_ok = true; in IncompleteMultisampleTextureTestCase() local
3545 is_ok = false; in IncompleteMultisampleTextureTestCase()
3550 is_ok = false; in IncompleteMultisampleTextureTestCase()
3582 return is_ok; in IncompleteMultisampleTextureTestCase()
3595 bool is_ok = true; in IncompleteLayerTargetsTestCase() local
3644 is_ok = false; in IncompleteLayerTargetsTestCase()
3649 is_ok = false; in IncompleteLayerTargetsTestCase()
3676 return is_ok; in IncompleteLayerTargetsTestCase()
3714 bool is_ok = true; in iterate() local
3722 is_ok &= TestDefaultFramebuffer(); in iterate()
3726 is_ok &= TestCustomFramebuffer(); in iterate()
3730 is_ok = false; in iterate()
3738 if (is_ok) in iterate()
3802 bool is_ok = true; in TestDefaultFramebuffer() local
3837 is_ok = false; in TestDefaultFramebuffer()
3849 is_ok = false; in TestDefaultFramebuffer()
3853 return is_ok; in TestDefaultFramebuffer()
3866 bool is_ok = true; in TestCustomFramebuffer() local
3911 is_ok = false; in TestCustomFramebuffer()
3923 is_ok = false; in TestCustomFramebuffer()
3927 return is_ok; in TestCustomFramebuffer()
3993 bool is_ok = true; in iterate() local
4002 is_ok &= TestDefaultFramebuffer(); in iterate()
4007 is_ok &= TestRenderbufferFramebuffer(false); in iterate()
4014 is_ok &= TestRenderbufferFramebuffer(false); in iterate()
4021 is_ok &= TestRenderbufferFramebuffer(true); in iterate()
4028 is_ok &= TestTextureFramebuffer(false); in iterate()
4035 is_ok &= TestTextureFramebuffer(false); in iterate()
4042 is_ok &= TestTextureFramebuffer(true); in iterate()
4048 is_ok = false; in iterate()
4056 if (is_ok) in iterate()
4237 bool is_ok = true; in TestDefaultFramebuffer() local
4268 is_ok = false; in TestDefaultFramebuffer()
4281 is_ok = false; in TestDefaultFramebuffer()
4325 is_ok = false; in TestDefaultFramebuffer()
4338 is_ok = false; in TestDefaultFramebuffer()
4346 return is_ok; in TestDefaultFramebuffer()
4361 bool is_ok = true; in TestRenderbufferFramebuffer() local
4403 is_ok = false; in TestRenderbufferFramebuffer()
4416 is_ok = false; in TestRenderbufferFramebuffer()
4472 is_ok = false; in TestRenderbufferFramebuffer()
4485 is_ok = false; in TestRenderbufferFramebuffer()
4493 return is_ok; in TestRenderbufferFramebuffer()
4508 bool is_ok = true; in TestTextureFramebuffer() local
4549 is_ok = false; in TestTextureFramebuffer()
4562 is_ok = false; in TestTextureFramebuffer()
4629 is_ok = false; in TestTextureFramebuffer()
4642 is_ok = false; in TestTextureFramebuffer()
4650 return is_ok; in TestTextureFramebuffer()
4728 bool is_ok = true; in iterate() local
4745 is_ok = false; in iterate()
4759 if (is_ok) in iterate()
4811 bool is_ok = true; in iterate() local
4822 is_ok &= ExpectError(GL_INVALID_OPERATION, false, true, false, true, true); in iterate()
4827 is_ok &= ExpectError(GL_INVALID_OPERATION, true, false, true, true, true); in iterate()
4832 is_ok &= ExpectError(GL_INVALID_ENUM, true, false, false, true, true); in iterate()
4837 is_ok &= ExpectError(GL_INVALID_ENUM, true, true, false, false, true); in iterate()
4842 is_ok &= ExpectError(GL_INVALID_OPERATION, true, true, false, true, false); in iterate()
4846 is_ok = false; in iterate()
4854 if (is_ok) in iterate()
4951 bool is_ok = true; in ExpectError() local
4965 is_ok = false; in ExpectError()
4972 return is_ok; in ExpectError()
5056 bool is_ok = true; in iterate() local
5069is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTexture", false, true, false, true, tr… in iterate()
5074is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTexture", true, false, true, true, tru… in iterate()
5079is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferTexture", true, false, false, true, true, "… in iterate()
5084is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTexture", true, true, false, false, true, … in iterate()
5089is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTexture", true, true, false, true, false, … in iterate()
5094 is_ok &= in iterate()
5102 is_ok &= in iterate()
5108 is_ok &= in iterate()
5114is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferTextureLayer", true, false, false, true, tr… in iterate()
5119 is_ok &= in iterate()
5125 is_ok &= in iterate()
5131is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTextureLayer", true, true, false, true… in iterate()
5138is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTextureLayer", true, true, false, true, tr… in iterate()
5146is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTextureLayer", true, true, false, true, tr… in iterate()
5156is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTextureLayer", true, true, false, true, tr… in iterate()
5164is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTextureLayer", true, true, false, fals… in iterate()
5169 is_ok = false; in iterate()
5177 if (is_ok) in iterate()
5322 bool is_ok = true; in ExpectError() local
5336 is_ok = false; in ExpectError()
5343 return is_ok; in ExpectError()
5464 bool is_ok = true; in iterate() local
5477 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffer", in iterate()
5484is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffer", "buf is not an accepted value.… in iterate()
5491 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffer", in iterate()
5500 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers", in iterate()
5507 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferDrawBuffers", "n is less than 0."); in iterate()
5513is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferDrawBuffers", "n is greater than MAX_DRAW_… in iterate()
5519 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5527 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers", in iterate()
5535 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5540 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5545 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5550 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5555 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5560 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5565 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5570 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers", in iterate()
5577 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers", in iterate()
5586 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers", in iterate()
5595 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers", in iterate()
5604 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer", in iterate()
5611 is_ok &= ExpectError( in iterate()
5620 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer", in iterate()
5629 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer", in iterate()
5634 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer", in iterate()
5640 is_ok = false; in iterate()
5648 if (is_ok) in iterate()
5755 bool is_ok = true; in ExpectError() local
5765 is_ok = false; in ExpectError()
5772 return is_ok; in ExpectError()
5846 bool is_ok = true; in iterate() local
5859 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferData", in iterate()
5866 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferData", in iterate()
5875 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferData", in iterate()
5890 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferData", in iterate()
5899 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferSubData", in iterate()
5905is_ok &= ExpectError(GL_INVALID_VALUE, "InvalidateNamedFramebufferSubData", "numAttachments is neg… in iterate()
5909 is_ok &= ExpectError(GL_INVALID_VALUE, "InvalidateNamedFramebufferSubData", "width is negative."); in iterate()
5913is_ok &= ExpectError(GL_INVALID_VALUE, "InvalidateNamedFramebufferSubData", "height is negative."); in iterate()
5919 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferSubData", in iterate()
5928 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferSubData", in iterate()
5942 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferSubData", in iterate()
5948 is_ok = false; in iterate()
5956 if (is_ok) in iterate()
6076 bool is_ok = true; in ExpectError() local
6086 is_ok = false; in ExpectError()
6093 return is_ok; in ExpectError()
6166 bool is_ok = true; in iterate() local
6182 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferiv", in iterate()
6187 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferuiv", in iterate()
6192 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferfv", in iterate()
6197 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferfi", in iterate()
6204 is_ok &= in iterate()
6211is_ok &= ExpectError(GL_INVALID_ENUM, "ClearNamedFramebufferuiv", "buffer is not COLOR (it is DEPT… in iterate()
6217 is_ok &= in iterate()
6224 is_ok &= ExpectError(GL_INVALID_ENUM, "ClearNamedFramebufferfi", "buffer is not DEPTH_STENCIL."); in iterate()
6230 is_ok &= ExpectError( in iterate()
6236 is_ok &= ExpectError( in iterate()
6245 is_ok &= ExpectError(GL_INVALID_VALUE, "ClearNamedFramebufferiv", in iterate()
6250 is_ok &= ExpectError(GL_INVALID_VALUE, "ClearNamedFramebufferfv", in iterate()
6255 is_ok &= ExpectError(GL_INVALID_VALUE, "ClearNamedFramebufferfi", in iterate()
6260 is_ok = false; in iterate()
6268 if (is_ok) in iterate()
6344 bool is_ok = true; in ExpectError() local
6354 is_ok = false; in ExpectError()
6361 return is_ok; in ExpectError()
6434 bool is_ok = true; in iterate() local
6446 is_ok &= ExpectError(GL_INVALID_ENUM, "CheckNamedFramebufferStatus", in iterate()
6454 is_ok &= ExpectError(GL_INVALID_OPERATION, "CheckNamedFramebufferStatus", in iterate()
6459 is_ok = false; in iterate()
6467 if (is_ok) in iterate()
6543 bool is_ok = true; in ExpectError() local
6553 is_ok = false; in ExpectError()
6560 return is_ok; in ExpectError()
6622 bool is_ok = true; in iterate() local
6637 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferParameteriv", in iterate()
6644 is_ok &= ExpectError(GL_INVALID_ENUM, "GetNamedFramebufferParameteriv", in iterate()
6653 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferParameteriv", in iterate()
6660 is_ok = false; in iterate()
6668 if (is_ok) in iterate()
6752 bool is_ok = true; in ExpectError() local
6762 is_ok = false; in ExpectError()
6769 return is_ok; in ExpectError()
6836 bool is_ok = true; in iterate() local
6852 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv", in iterate()
6861 is_ok &= ExpectError( in iterate()
6871 is_ok &= ExpectError( in iterate()
6883 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv", in iterate()
6894 is_ok &= in iterate()
6904 is_ok &= ExpectError(GL_INVALID_ENUM, "GetNamedFramebufferAttachmentParameteriv", in iterate()
6915 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv", in iterate()
6923 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv", in iterate()
6929 is_ok = false; in iterate()
6937 if (is_ok) in iterate()
7097 bool is_ok = true; in ExpectError() local
7107 is_ok = false; in ExpectError()
7114 return is_ok; in ExpectError()
7197 bool is_ok = true; in iterate() local
7203 is_ok &= PrepareFirstFramebuffer(); in iterate()
7204 is_ok &= PrepareSecondFramebuffer(); in iterate()
7205 is_ok &= ClearFramebuffers(); in iterate()
7208 is_ok &= DrawAndBlit(); in iterate()
7209 is_ok &= CheckSecondFramebufferContent(); in iterate()
7213 is_ok = false; in iterate()
7221 if (is_ok) in iterate()
7919 bool is_ok = true; in iterate() local
7938 is_ok = false; in iterate()
7956 is_ok = false; in iterate()
7967 is_ok = false; in iterate()
7994 if (is_ok) in iterate()
8046 bool is_ok = true; in iterate() local
8076 is_ok &= Check(s_renderbuffer_internalformat_configuration[j], test_cases[i].width, in iterate()
8081 is_ok = false; in iterate()
8090 is_ok = false; in iterate()
8097 if (is_ok) in iterate()
8461 bool is_ok = true; in iterate() local
8498 is_ok &= Check(s_renderbuffer_internalformat_configuration[j], test_cases[i].width, in iterate()
8503 is_ok = false; in iterate()
8513 is_ok = false; in iterate()
8520 if (is_ok) in iterate()
8999 bool is_ok = true; in iterate() local
9056 is_ok = false; in iterate()
9070 is_ok = false; in iterate()
9082 is_ok = false; in iterate()
9096 if (is_ok) in iterate()
9148 bool is_ok = true; in iterate() local
9165 is_ok = false; in iterate()
9179 if (is_ok) in iterate()
9227 bool is_ok = true; in iterate() local
9239 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorage", in iterate()
9247is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorage", "either of width is negative."); in iterate()
9251is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorage", "either of height is negative."… in iterate()
9258is_ok &= ExpectError(GL_INVALID_ENUM, "NamedRenderbufferStorage", "internalformat is not a color-r… in iterate()
9264 is_ok = false; in iterate()
9272 if (is_ok) in iterate()
9324 bool is_ok = true; in ExpectError() local
9334 is_ok = false; in ExpectError()
9341 return is_ok; in ExpectError()
9408 bool is_ok = true; in iterate() local
9420 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorageMultisample", in iterate()
9428 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorageMultisample", in iterate()
9436is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorageMultisample", "either of width is … in iterate()
9440is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorageMultisample", "either of height is… in iterate()
9448 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorageMultisample", in iterate()
9457 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedRenderbufferStorageMultisample", in iterate()
9463 is_ok = false; in iterate()
9471 if (is_ok) in iterate()
9530 bool is_ok = true; in ExpectError() local
9540 is_ok = false; in ExpectError()
9547 return is_ok; in ExpectError()
9614 bool is_ok = true; in iterate() local
9629 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedRenderbufferParameteriv", in iterate()
9637 is_ok &= ExpectError(GL_INVALID_ENUM, "GetNamedRenderbufferParameteriv", in iterate()
9642 is_ok = false; in iterate()
9650 if (is_ok) in iterate()
9728 bool is_ok = true; in ExpectError() local
9738 is_ok = false; in ExpectError()
9745 return is_ok; in ExpectError()