Lines Matching refs:is_ok
88 bool is_ok = true; in iterate() local
107 is_ok = false; in iterate()
125 is_ok = false; in iterate()
136 is_ok = false; in iterate()
159 if (is_ok) in iterate()
209 bool is_ok = true; in iterate() local
216 is_ok &= testProgramPipelineParameter(GL_ACTIVE_PROGRAM, 0); in iterate()
217 is_ok &= testProgramPipelineParameter(GL_VERTEX_SHADER, 0); in iterate()
218 is_ok &= testProgramPipelineParameter(GL_GEOMETRY_SHADER, 0); in iterate()
219 is_ok &= testProgramPipelineParameter(GL_FRAGMENT_SHADER, 0); in iterate()
220 is_ok &= testProgramPipelineParameter(GL_COMPUTE_SHADER, 0); in iterate()
221 is_ok &= testProgramPipelineParameter(GL_TESS_CONTROL_SHADER, 0); in iterate()
222 is_ok &= testProgramPipelineParameter(GL_TESS_EVALUATION_SHADER, 0); in iterate()
223 is_ok &= testProgramPipelineParameter(GL_VALIDATE_STATUS, 0); in iterate()
224 is_ok &= testProgramPipelineParameter(GL_INFO_LOG_LENGTH, 0); in iterate()
226 is_ok &= testProgramPipelineInfoLog(DE_NULL); in iterate()
230 is_ok = false; in iterate()
238 if (is_ok) in iterate()
421 bool is_ok = true; in iterate() local
435 is_ok = false; in iterate()
446 is_ok = false; in iterate()
459 if (is_ok) in iterate()
514 bool is_ok = true; in iterate() local
525 is_ok &= checkFramebufferContent(); in iterate()
529 is_ok = false; in iterate()
537 if (is_ok) in iterate()