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Lines Matching refs:createTextures

142 			gl.createTextures(texture_targets[j], textures_count, textures_dsa[j]);  in iterate()
6808 gl.createTextures(GL_TEXTURE_3D, 1, &texture); in iterate()
8457 gl.createTextures(NotATarget(), 1, &texture); in iterate()
8469 gl.createTextures(GL_TEXTURE_2D, -1, &texture); in iterate()
8593 gl.createTextures(GL_TEXTURE_BUFFER, 1, &texture_buffer); in iterate()
8596 gl.createTextures(GL_TEXTURE_1D, 1, &texture_1D); in iterate()
8746 gl.createTextures(GL_TEXTURE_BUFFER, 1, &texture_buffer); in iterate()
8749 gl.createTextures(GL_TEXTURE_1D, 1, &texture_1D); in iterate()
8988 gl.createTextures(GL_TEXTURE_1D, 1, &m_to_1D); in Prepare()
8992 gl.createTextures(GL_TEXTURE_1D_ARRAY, 1, &m_to_1D_array); in Prepare()
8996 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_2D); in Prepare()
9000 gl.createTextures(GL_TEXTURE_2D_ARRAY, 1, &m_to_2D_array); in Prepare()
9004 gl.createTextures(GL_TEXTURE_3D, 1, &m_to_3D); in Prepare()
9008 gl.createTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &m_to_2D_ms); in Prepare()
9012 gl.createTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &m_to_2D_ms_immutable); in Prepare()
9019 gl.createTextures(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, &m_to_3D_ms); in Prepare()
9023 gl.createTextures(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, &m_to_3D_ms_immutable); in Prepare()
9741 gl.createTextures(GL_TEXTURE_1D, 1, &m_to_1D_empty); in Prepare()
9745 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_2D_empty); in Prepare()
9749 gl.createTextures(GL_TEXTURE_3D, 1, &m_to_3D_empty); in Prepare()
9753 gl.createTextures(GL_TEXTURE_1D, 1, &m_to_1D); in Prepare()
9764 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_2D); in Prepare()
9775 gl.createTextures(GL_TEXTURE_3D, 1, &m_to_3D); in Prepare()
9786 gl.createTextures(GL_TEXTURE_1D, 1, &m_to_1D_compressed); in Prepare()
9821 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_2D_compressed); in Prepare()
9856 gl.createTextures(GL_TEXTURE_2D_ARRAY, 1, &m_to_3D_compressed); in Prepare()
9893 gl.createTextures(GL_TEXTURE_RECTANGLE, 1, &m_to_rectangle_compressed); in Prepare()
10038 gl.createTextures(GL_TEXTURE_1D, 1, &to_1D_compressed_not_matching); in Prepare()
10071 gl.createTextures(GL_TEXTURE_2D, 1, &to_2D_compressed_not_matching); in Prepare()
10104 gl.createTextures(GL_TEXTURE_3D, 1, &to_3D_compressed_not_matching); in Prepare()
11461 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_src); in Prepare()
11488 gl.createTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &m_to_src_ms); in Prepare()
11513 gl.createTextures(GL_TEXTURE_1D, 1, &m_to_1D_dst); in Prepare()
11520 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_2D_dst); in Prepare()
11527 gl.createTextures(GL_TEXTURE_3D, 1, &m_to_3D_dst); in Prepare()
12014 gl.createTextures(GL_TEXTURE_2D, 1, &m_to_2D); in Prepare()
12018 gl.createTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &m_to_2D_ms); in Prepare()
12022 gl.createTextures(GL_TEXTURE_RECTANGLE, 1, &m_to_rectangle); in Prepare()
13182 gl.createTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &texture_2D_ms); in iterate()
13190 gl.createTextures(GL_TEXTURE_2D, 1, &texture_2D_stencil); in iterate()
13747 gl.createTextures(GL_TEXTURE_2D, 1, &texture_2D); in iterate()
13751 gl.createTextures(GL_TEXTURE_BUFFER, 1, &texture_buffer); in iterate()