Lines Matching refs:is_ok
98 bool is_ok = true; in iterate() local
129 is_ok = false; in iterate()
149 is_ok = false; in iterate()
161 is_ok = false; in iterate()
191 if (is_ok) in iterate()
1104 bool is_ok = true; in Check() local
1110 is_ok = false; in Check()
1116 return is_ok; in Check()
1288 bool is_ok = true; in iterate() local
1300 is_ok &= Test(use_range); in iterate()
1312 is_ok = false; in iterate()
1328 if (is_ok) in iterate()
2372 bool is_ok = true; in iterate() local
2379 is_ok = Test(); in iterate()
2387 is_ok = false; in iterate()
2403 if (is_ok) in iterate()
3893 bool is_ok = true; in iterate() local
3905 is_ok = Test(); in iterate()
3913 is_ok = false; in iterate()
3931 if (is_ok) in iterate()
5482 bool is_ok = true; in iterate() local
5487 is_ok &= Test<1>(GL_COMPRESSED_RGB, false); in iterate()
5489 is_ok &= Test<2>(GL_COMPRESSED_RED_RGTC1, false); in iterate()
5490 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RED_RGTC1, false); in iterate()
5491 is_ok &= Test<2>(GL_COMPRESSED_RG_RGTC2, false); in iterate()
5492 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RG_RGTC2, false); in iterate()
5493 is_ok &= Test<2>(GL_COMPRESSED_RGBA_BPTC_UNORM, false); in iterate()
5494 is_ok &= Test<2>(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, false); in iterate()
5495 is_ok &= Test<2>(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, false); in iterate()
5496 is_ok &= Test<2>(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, false); in iterate()
5497 is_ok &= Test<2>(GL_COMPRESSED_RGB8_ETC2, true); in iterate()
5498 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_ETC2, true); in iterate()
5499 is_ok &= Test<2>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, true); in iterate()
5500 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, true); in iterate()
5501 is_ok &= Test<2>(GL_COMPRESSED_RGBA8_ETC2_EAC, true); in iterate()
5502 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, true); in iterate()
5503 is_ok &= Test<2>(GL_COMPRESSED_R11_EAC, true); in iterate()
5504 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_R11_EAC, true); in iterate()
5505 is_ok &= Test<2>(GL_COMPRESSED_RG11_EAC, true); in iterate()
5506 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RG11_EAC, true); in iterate()
5508 is_ok &= Test<3>(GL_COMPRESSED_RED_RGTC1, false); in iterate()
5509 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RED_RGTC1, false); in iterate()
5510 is_ok &= Test<3>(GL_COMPRESSED_RG_RGTC2, false); in iterate()
5511 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RG_RGTC2, false); in iterate()
5512 is_ok &= Test<3>(GL_COMPRESSED_RGBA_BPTC_UNORM, false); in iterate()
5513 is_ok &= Test<3>(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, false); in iterate()
5514 is_ok &= Test<3>(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, false); in iterate()
5515 is_ok &= Test<3>(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, false); in iterate()
5516 is_ok &= Test<3>(GL_COMPRESSED_RGB8_ETC2, true); in iterate()
5517 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_ETC2, true); in iterate()
5518 is_ok &= Test<3>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, true); in iterate()
5519 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, true); in iterate()
5520 is_ok &= Test<3>(GL_COMPRESSED_RGBA8_ETC2_EAC, true); in iterate()
5521 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, true); in iterate()
5522 is_ok &= Test<3>(GL_COMPRESSED_R11_EAC, true); in iterate()
5523 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_R11_EAC, true); in iterate()
5524 is_ok &= Test<3>(GL_COMPRESSED_RG11_EAC, true); in iterate()
5525 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RG11_EAC, true); in iterate()
5529 is_ok = false; in iterate()
5541 if (is_ok) in iterate()
6151 bool is_ok = true; in iterate() local
6156 is_ok &= Test<1>(); in iterate()
6157 is_ok &= Test<2>(); in iterate()
6158 is_ok &= Test<3>(); in iterate()
6162 is_ok = false; in iterate()
6170 if (is_ok) in iterate()
6250 bool is_ok = true; in iterate() local
6270 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6273 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6275 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6284 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6287 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6289 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6298 is_ok &= CheckErrorAndLog("glTextureParameterfv", name); in iterate()
6301 is_ok &= CheckErrorAndLog("glGetTextureParameterfv", name); in iterate()
6303 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6312 is_ok &= CheckErrorAndLog("glTextureParameterIiv", name); in iterate()
6315 is_ok &= CheckErrorAndLog("glGetTextureParameterIiv", name); in iterate()
6317 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6326 is_ok &= CheckErrorAndLog("glTextureParameterIuiv", name); in iterate()
6329 is_ok &= CheckErrorAndLog("glGetTextureParameterIuiv", name); in iterate()
6331 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6340 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6343 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6345 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6354 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6357 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6359 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6368 is_ok &= CheckErrorAndLog("glTextureParameterf", name); in iterate()
6371 is_ok &= CheckErrorAndLog("glGetTextureParameterfv", name); in iterate()
6373 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6382 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6385 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6387 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6396 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6399 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6401 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6410 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6413 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6415 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6424 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6427 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6429 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6438 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6441 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6443 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6452 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6455 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6457 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6466 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6469 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6471 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6480 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6483 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6485 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6494 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6497 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6499 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6508 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6511 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6513 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6522 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6525 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6527 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6536 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6539 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6541 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6550 is_ok &= CheckErrorAndLog("glTextureParameteri", name); in iterate()
6553 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name); in iterate()
6555 is_ok &= CompareAndLog(value_src, value_dst, name); in iterate()
6560 is_ok = false; in iterate()
6574 if (is_ok) in iterate()
6800 bool is_ok = true; in iterate() local
6819 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6830 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6841 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6852 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6863 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6874 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6885 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6896 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6907 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6918 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6929 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6940 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6951 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6962 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6973 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6984 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
6995 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
7006 is_ok &= CompareAndLog(value_ref, value_dst, name); in iterate()
7011 is_ok = false; in iterate()
7025 if (is_ok) in iterate()
7223 bool is_ok = true; in iterate() local
7253 is_ok = false; in iterate()
7257 if (is_ok) in iterate()
7283 is_ok = false; in iterate()
7302 is_ok = false; in iterate()
7312 is_ok = false; in iterate()
7331 if (is_ok) in iterate()
7408 bool is_ok = true; in iterate() local
7417 is_ok &= Draw(); in iterate()
7418 is_ok &= Check(); in iterate()
7422 is_ok = false; in iterate()
7430 if (is_ok) in iterate()
7994 bool is_ok = true; in iterate() local
8029 is_ok = false; in iterate()
8043 is_ok = false; in iterate()
8083 is_ok = false; in iterate()
8098 is_ok = false; in iterate()
8108 is_ok = false; in iterate()
8119 if (is_ok) in iterate()
8231 bool is_ok = true; in iterate() local
8286 is_ok = false; in iterate()
8299 is_ok = false; in iterate()
8329 is_ok = false; in iterate()
8342 is_ok = false; in iterate()
8350 is_ok = false; in iterate()
8364 if (is_ok) in iterate()
8448 bool is_ok = true; in iterate() local
8458 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCreateTextures", in iterate()
8470 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCreateTextures", "n is negative."); in iterate()
8474 is_ok = false; in iterate()
8489 if (is_ok) in iterate()
8579 bool is_ok = true; in iterate() local
8616 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer", in iterate()
8625 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer", in iterate()
8634 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBuffer", in iterate()
8649 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer", in iterate()
8655 is_ok = false; in iterate()
8680 if (is_ok) in iterate()
8732 bool is_ok = true; in iterate() local
8769 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange", in iterate()
8778 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange", in iterate()
8787 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBufferRange", in iterate()
8802 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange", in iterate()
8812 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "offset is negative… in iterate()
8816 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "size is zero."); in iterate()
8820 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "size is negative."… in iterate()
8824 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", in iterate()
8840 is_ok &= CheckErrorAndLog( in iterate()
8848 is_ok = false; in iterate()
8873 if (is_ok) in iterate()
8936 bool is_ok = true; in iterate() local
8943 is_ok &= Test1D(); in iterate()
8944 is_ok &= Test2D(); in iterate()
8945 is_ok &= Test3D(); in iterate()
8946 is_ok &= Test2DMultisample(); in iterate()
8947 is_ok &= Test3DMultisample(); in iterate()
8951 is_ok = false; in iterate()
8959 if (is_ok) in iterate()
9179 bool is_ok = true; in Test1D() local
9185 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D", in Test1D()
9193 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage1D", in Test1D()
9202 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D", in Test1D()
9210 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage1D", "levels is less than … in Test1D()
9213 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage1D", "width is less than 1… in Test1D()
9220 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D", in Test1D()
9224 return is_ok; in Test1D()
9237 bool is_ok = true; in Test2D() local
9243 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D", in Test2D()
9251 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage2D", in Test2D()
9260 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D", in Test2D()
9268 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "levels is less than … in Test2D()
9271 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "width is less than 1… in Test2D()
9274 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "height is less than … in Test2D()
9282 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D", in Test2D()
9291 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D", in Test2D()
9295 return is_ok; in Test2D()
9308 bool is_ok = true; in Test3D() local
9314 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D", in Test3D()
9322 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage3D", in Test3D()
9331 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D", in Test3D()
9339 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "levels is less than … in Test3D()
9342 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "width is less than 1… in Test3D()
9345 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "height is less than … in Test3D()
9348 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "depth is less than 1… in Test3D()
9356 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D", in Test3D()
9366 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D", in Test3D()
9370 return is_ok; in Test3D()
9383 bool is_ok = true; in Test2DMultisample() local
9389 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample", in Test2DMultisample()
9398 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage2DMultisample", in Test2DMultisample()
9407 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample", in Test2DMultisample()
9416 is_ok &= in Test2DMultisample()
9420 is_ok &= in Test2DMultisample()
9424 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2DMultisample", in Test2DMultisample()
9428 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2DMultisample", in Test2DMultisample()
9436 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample", in Test2DMultisample()
9445 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample", in Test2DMultisample()
9449 return is_ok; in Test2DMultisample()
9462 bool is_ok = true; in Test3DMultisample() local
9468 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample", in Test3DMultisample()
9477 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage3DMultisample", in Test3DMultisample()
9486 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample", in Test3DMultisample()
9495 is_ok &= in Test3DMultisample()
9499 is_ok &= in Test3DMultisample()
9503 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample", in Test3DMultisample()
9507 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample", in Test3DMultisample()
9516 is_ok &= in Test3DMultisample()
9520 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample", in Test3DMultisample()
9528 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample", in Test3DMultisample()
9537 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample", in Test3DMultisample()
9541 return is_ok; in Test3DMultisample()
9688 bool is_ok = true; in iterate() local
9695 is_ok &= Test1D(); in iterate()
9696 is_ok &= Test2D(); in iterate()
9697 is_ok &= Test3D(); in iterate()
9698 is_ok &= Test1DCompressed(); in iterate()
9699 is_ok &= Test2DCompressed(); in iterate()
9700 is_ok &= Test3DCompressed(); in iterate()
9704 is_ok = false; in iterate()
9712 if (is_ok) in iterate()
10145 bool is_ok = true; in Test1D() local
10151 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10159 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage1D", in Test1D()
10167 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage1D", in Test1D()
10175 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "level is less than … in Test1D()
10184 is_ok &= in Test1D()
10195 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", in Test1D()
10199 is_ok &= CheckErrorAndLog( in Test1D()
10208 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "width is less than … in Test1D()
10217 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10222 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10227 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10232 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10244 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10249 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10254 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10259 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10264 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10269 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10274 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10279 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10295 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10317 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10336 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D", in Test1D()
10345 return is_ok; in Test1D()
10358 bool is_ok = true; in Test2D() local
10365 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10374 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage2D", in Test2D()
10383 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage2D", in Test2D()
10392 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "level is less than … in Test2D()
10401 is_ok &= in Test2D()
10417 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", in Test2D()
10422 is_ok &= CheckErrorAndLog( in Test2D()
10428 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", in Test2D()
10433 is_ok &= CheckErrorAndLog( in Test2D()
10443 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "width is less than … in Test2D()
10447 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "height is less than… in Test2D()
10457 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10462 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10467 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10472 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10484 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10489 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10494 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10499 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10504 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10509 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10514 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10519 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10536 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10558 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10577 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D", in Test2D()
10586 return is_ok; in Test2D()
10599 bool is_ok = true; in Test3D() local
10606 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10615 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage3D", in Test3D()
10624 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage3D", in Test3D()
10633 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D", "level is less than … in Test3D()
10642 is_ok &= in Test3D()
10656 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D", in Test3D()
10661 is_ok &= CheckErrorAndLog( in Test3D()
10667 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D", in Test3D()
10672 is_ok &= CheckErrorAndLog( in Test3D()
10678 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D", in Test3D()
10683 is_ok &= CheckErrorAndLog( in Test3D()
10693 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "width is less than … in Test3D()
10697 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "height is less than… in Test3D()
10701 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "depth is less than … in Test3D()
10711 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10716 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10721 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10726 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10738 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10743 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10748 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10753 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10758 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10763 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10768 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10773 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10790 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10812 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10831 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D", in Test3D()
10840 return is_ok; in Test3D()
10853 bool is_ok = true; in Test1DCompressed() local
10863 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D", in Test1DCompressed()
10875 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage1D", in Test1DCompressed()
10888 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D", in Test1DCompressed()
10900 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage1D", in Test1DCompressed()
10918 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D", in Test1DCompressed()
10941 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D", in Test1DCompressed()
10950 return is_ok; in Test1DCompressed()
10963 bool is_ok = true; in Test2DCompressed() local
10974 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D", in Test2DCompressed()
10985 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage2D", in Test2DCompressed()
10998 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D", in Test2DCompressed()
11010 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage2D", in Test2DCompressed()
11028 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D", in Test2DCompressed()
11051 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D", in Test2DCompressed()
11070 is_ok &= CheckErrorAndLog(m_context, GL_NO_ERROR, "glCompressedTextureSubImage2D", in Test2DCompressed()
11075 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D", in Test2DCompressed()
11081 return is_ok; in Test2DCompressed()
11094 bool is_ok = true; in Test3DCompressed() local
11105 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D", in Test3DCompressed()
11117 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage3D", in Test3DCompressed()
11130 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D", in Test3DCompressed()
11142 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage3D", in Test3DCompressed()
11161 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D", in Test3DCompressed()
11184 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D", in Test3DCompressed()
11193 return is_ok; in Test3DCompressed()
11405 bool is_ok = true; in iterate() local
11412 is_ok &= Test1D(); in iterate()
11413 is_ok &= Test2D(); in iterate()
11414 is_ok &= Test3D(); in iterate()
11418 is_ok = false; in iterate()
11426 if (is_ok) in iterate()
11549 bool is_ok = true; in Test1D() local
11560 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage1D", in Test1D()
11576 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D", in Test1D()
11580 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D", in Test1D()
11587 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage1D", "level is less t… in Test1D()
11595 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage1D", "xoffset<0."); in Test1D()
11598 is_ok &= in Test1D()
11610 is_ok &= in Test1D()
11626 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D", in Test1D()
11630 return is_ok; in Test1D()
11643 bool is_ok = true; in Test2D() local
11654 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage2D", in Test2D()
11670 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage2D", in Test2D()
11674 is_ok &= CheckErrorAndLog( in Test2D()
11682 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "level is less t… in Test2D()
11691 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "xoffset<0."); in Test2D()
11694 is_ok &= in Test2D()
11699 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "yoffset<0."); in Test2D()
11702 is_ok &= in Test2D()
11714 is_ok &= in Test2D()
11730 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage2D", in Test2D()
11734 return is_ok; in Test2D()
11747 bool is_ok = true; in Test3D() local
11758 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage3D", in Test3D()
11774 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage3D", in Test3D()
11778 is_ok &= CheckErrorAndLog( in Test3D()
11786 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "level is less t… in Test3D()
11796 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "xoffset<0."); in Test3D()
11799 is_ok &= in Test3D()
11804 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "yoffset<0."); in Test3D()
11807 is_ok &= in Test3D()
11812 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "zoffset<0."); in Test3D()
11815 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", in Test3D()
11826 is_ok &= in Test3D()
11842 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage3D", in Test3D()
11846 return is_ok; in Test3D()
11961 bool is_ok = true; in iterate() local
11968 is_ok &= Testf(); in iterate()
11969 is_ok &= Testi(); in iterate()
11970 is_ok &= Testfv(); in iterate()
11971 is_ok &= Testiv(); in iterate()
11972 is_ok &= TestIiv(); in iterate()
11973 is_ok &= TestIuiv(); in iterate()
11977 is_ok = false; in iterate()
11985 if (is_ok) in iterate()
12103 bool is_ok = true; in Testf() local
12110 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf", in Testf()
12120 is_ok &= in Testf()
12130 is_ok &= in Testf()
12141 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf", in Testf()
12153 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf", in Testf()
12165 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf", in Testf()
12177 is_ok &= in Testf()
12188 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf", in Testf()
12198 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf", in Testf()
12209 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterf", in Testf()
12214 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterf", in Testf()
12218 return is_ok; in Testf()
12231 bool is_ok = true; in Testi() local
12238 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri", in Testi()
12248 is_ok &= in Testi()
12258 is_ok &= in Testi()
12269 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri", in Testi()
12281 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri", in Testi()
12293 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri", in Testi()
12305 is_ok &= in Testi()
12316 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri", in Testi()
12326 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri", in Testi()
12337 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteri", in Testi()
12342 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteri", in Testi()
12346 return is_ok; in Testi()
12359 bool is_ok = true; in Testfv() local
12372 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv", in Testfv()
12382 is_ok &= in Testfv()
12393 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv", in Testfv()
12405 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv", in Testfv()
12417 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv", in Testfv()
12429 is_ok &= in Testfv()
12440 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv", in Testfv()
12450 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv", in Testfv()
12461 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterfv", in Testfv()
12466 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterfv", in Testfv()
12470 return is_ok; in Testfv()
12483 bool is_ok = true; in Testiv() local
12496 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv", in Testiv()
12506 is_ok &= in Testiv()
12517 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv", in Testiv()
12529 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv", in Testiv()
12541 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv", in Testiv()
12553 is_ok &= in Testiv()
12564 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv", in Testiv()
12574 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv", in Testiv()
12585 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteriv", in Testiv()
12590 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteriv", in Testiv()
12594 return is_ok; in Testiv()
12607 bool is_ok = true; in TestIiv() local
12620 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv", in TestIiv()
12630 is_ok &= in TestIiv()
12641 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv", in TestIiv()
12653 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv", in TestIiv()
12665 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv", in TestIiv()
12677 is_ok &= in TestIiv()
12688 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv", in TestIiv()
12698 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv", in TestIiv()
12709 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterIiv", in TestIiv()
12714 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterIiv", in TestIiv()
12718 return is_ok; in TestIiv()
12731 bool is_ok = true; in TestIuiv() local
12743 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv", in TestIuiv()
12753 is_ok &= in TestIuiv()
12764 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv", in TestIuiv()
12776 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv", in TestIuiv()
12788 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv", in TestIuiv()
12800 is_ok &= in TestIuiv()
12811 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv", in TestIuiv()
12821 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv", in TestIuiv()
12826 return is_ok; in TestIuiv()
12905 bool is_ok = true; in iterate() local
12934 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGenerateTextureMipmap", in iterate()
12942 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGenerateTextureMipmap", in iterate()
12948 is_ok = false; in iterate()
12962 if (is_ok) in iterate()
13025 bool is_ok = true; in iterate() local
13042 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glBindTextureUnit", in iterate()
13047 is_ok = false; in iterate()
13056 if (is_ok) in iterate()
13122 bool is_ok = true; in iterate() local
13232 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13240 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13248 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13255 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage", "level is less than 0.… in iterate()
13258 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage", in iterate()
13264 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage", in iterate()
13284 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13289 is_ok &= CheckErrorAndLog( in iterate()
13294 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13298 is_ok &= CheckErrorAndLog( in iterate()
13303 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13308 is_ok &= CheckErrorAndLog( in iterate()
13320 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13336 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13349 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage", in iterate()
13355 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage", in iterate()
13362 is_ok &= in iterate()
13366 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetCompressedTextureImage", in iterate()
13373 is_ok &= in iterate()
13390 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage", in iterate()
13414 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage", in iterate()
13424 is_ok = false; in iterate()
13473 if (is_ok) in iterate()
13525 bool is_ok = true; in iterate() local
13611 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameterfv", in iterate()
13615 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameteriv", in iterate()
13621 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureLevelParameterfv", "level is l… in iterate()
13624 …is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureLevelParameteriv", "level is l… in iterate()
13629 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureLevelParameterfv", in iterate()
13633 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureLevelParameteriv", in iterate()
13639 is_ok &= in iterate()
13644 is_ok &= in iterate()
13652 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameterfv", in iterate()
13657 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameteriv", in iterate()
13663 is_ok = false; in iterate()
13677 if (is_ok) in iterate()
13729 bool is_ok = true; in iterate() local
13815 is_ok &= in iterate()
13819 is_ok &= in iterate()
13823 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureParameterIuiv", in iterate()
13827 is_ok &= in iterate()
13833 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterfv", in iterate()
13837 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterIiv", in iterate()
13841 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterIuiv", in iterate()
13845 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameteriv", in iterate()
13851 is_ok &= in iterate()
13856 is_ok &= in iterate()
13861 is_ok &= in iterate()
13866 is_ok &= in iterate()
13872 is_ok = false; in iterate()
13891 if (is_ok) in iterate()