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Lines Matching refs:mSupportedInternalFormats

460 	mSupportedInternalFormats.push_back(GL_R8);  in init()
461 mSupportedInternalFormats.push_back(GL_R8_SNORM); in init()
462 mSupportedInternalFormats.push_back(GL_R16); in init()
463 mSupportedInternalFormats.push_back(GL_R16_SNORM); in init()
464 mSupportedInternalFormats.push_back(GL_RG8); in init()
465 mSupportedInternalFormats.push_back(GL_RG8_SNORM); in init()
466 mSupportedInternalFormats.push_back(GL_RG16); in init()
467 mSupportedInternalFormats.push_back(GL_RG16_SNORM); in init()
468 mSupportedInternalFormats.push_back(GL_RGB565); in init()
469 mSupportedInternalFormats.push_back(GL_RGBA8); in init()
470 mSupportedInternalFormats.push_back(GL_RGBA8_SNORM); in init()
471 mSupportedInternalFormats.push_back(GL_RGB10_A2); in init()
472 mSupportedInternalFormats.push_back(GL_RGB10_A2UI); in init()
473 mSupportedInternalFormats.push_back(GL_RGBA16); in init()
474 mSupportedInternalFormats.push_back(GL_RGBA16_SNORM); in init()
475 mSupportedInternalFormats.push_back(GL_R16F); in init()
476 mSupportedInternalFormats.push_back(GL_RG16F); in init()
477 mSupportedInternalFormats.push_back(GL_RGBA16F); in init()
478 mSupportedInternalFormats.push_back(GL_R32F); in init()
479 mSupportedInternalFormats.push_back(GL_RG32F); in init()
480 mSupportedInternalFormats.push_back(GL_RGBA32F); in init()
481 mSupportedInternalFormats.push_back(GL_R11F_G11F_B10F); in init()
485 mSupportedInternalFormats.push_back(GL_R8I); in init()
486 mSupportedInternalFormats.push_back(GL_R8UI); in init()
487 mSupportedInternalFormats.push_back(GL_R16I); in init()
488 mSupportedInternalFormats.push_back(GL_R16UI); in init()
489 mSupportedInternalFormats.push_back(GL_R32I); in init()
490 mSupportedInternalFormats.push_back(GL_R32UI); in init()
491 mSupportedInternalFormats.push_back(GL_RG8I); in init()
492 mSupportedInternalFormats.push_back(GL_RG8UI); in init()
493 mSupportedInternalFormats.push_back(GL_RG16I); in init()
494 mSupportedInternalFormats.push_back(GL_RG16UI); in init()
495 mSupportedInternalFormats.push_back(GL_RG32I); in init()
496 mSupportedInternalFormats.push_back(GL_RG32UI); in init()
497 mSupportedInternalFormats.push_back(GL_RGBA8I); in init()
498 mSupportedInternalFormats.push_back(GL_RGBA8UI); in init()
499 mSupportedInternalFormats.push_back(GL_RGBA16I); in init()
500 mSupportedInternalFormats.push_back(GL_RGBA16UI); in init()
501 mSupportedInternalFormats.push_back(GL_RGBA32I); in init()
1391 for (std::vector<glw::GLint>::const_iterator formIter = mSupportedInternalFormats.begin(); in iterate()
1392 formIter != mSupportedInternalFormats.end(); ++formIter) in iterate()
2216 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init()
2337 for (std::vector<glw::GLint>::const_iterator formIter = mSupportedInternalFormats.begin(); in iterate()
2338 formIter != mSupportedInternalFormats.end(); ++formIter) in iterate()