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Lines Matching refs:layerNdx

113 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft…  in computeQuadTexCoord2DArray()  argument
117 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx; in computeQuadTexCoord2DArray()
118 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray()
119 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray()
120 dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx; in computeQuadTexCoord2DArray()
2031 int layerNdx; member
2046 for (int layerNdx = -1; layerNdx < textureSize.z()+1; layerNdx++) in generate2DArrayCaseIterations() local
2049 if (layerNdx == 0) in generate2DArrayCaseIterations()
2055 iterations.back().layerNdx = layerNdx; in generate2DArrayCaseIterations()
2063 … if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generate2DArrayCaseIterations()
2067 iterations.back().layerNdx = layerNdx; in generate2DArrayCaseIterations()
2123 …TextureTestUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, bottomLeft, … in computeQuadTexCoord()
2148 for (int layerNdx = 0; layerNdx < m_textureSize.z(); layerNdx++) in createTexture() local
2149 …g << TestLog::Image("InputTextureLevel" + de::toString(layerNdx) + "Layer" + de::toString(layerNdx in createTexture()
2150 "Layer " + de::toString(layerNdx), in createTexture()
2151 tcu::getSubregion(level, 0, 0, layerNdx, level.getWidth(), level.getHeight(), 1)); in createTexture()