Lines Matching refs:texCoord
267 vector<float> texCoord; in iterate() local
314 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate()
315 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate()
326 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams); in iterate()
363 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; in iterate()
364 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; in iterate()
376 m_texture->getTexture(), &texCoord[0], refParams); in iterate()
382 m_texture->getTexture(), &texCoord[0], refParams, in iterate()
511 vector<float> texCoord; in iterate() local
545 computeQuadTexCoordCube(texCoord, cubeFace); in iterate()
561 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams); in iterate()
596 computeQuadTexCoordCube(texCoord, cubeFace); in iterate()
613 sampleTexture(idealDst, m_texture->getTexture(), &texCoord[0], refParams); in iterate()
620 m_texture->getTexture(), &texCoord[0], refParams, in iterate()
788 vector<float> texCoord; in iterate() local
826 case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break; in iterate()
827 case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break; in iterate()
840 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams); in iterate()
876 case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break; in iterate()
877 case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break; in iterate()
889 m_texture->getTexture(), &texCoord[0], refParams); in iterate()
895 m_texture->getTexture(), &texCoord[0], refParams, in iterate()
995 vector<float> texCoord; in iterate() local
1018 getBasicTexCoord2D(texCoord, cellNdx); in iterate()
1023 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams); in iterate()
1055 getBasicTexCoord2D(texCoord, cellNdx); in iterate()
1060 refTexture, &texCoord[0], refParams); in iterate()
1066 m_texture->getTexture(), &texCoord[0], refParams, in iterate()
1258 vector<float> texCoord; in iterate() local
1275 computeQuadTexCoordCube(texCoord, cubeFace); in iterate()
1281 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams); in iterate()
1315 computeQuadTexCoordCube(texCoord, cubeFace); in iterate()
1321 sampleTexture(idealDst, refTexture, &texCoord[0], refParams); in iterate()
1328 m_texture->getTexture(), &texCoord[0], refParams, in iterate()
1514 vector<float> texCoord; in iterate() local
1542 getBasicTexCoord3D(texCoord, cellNdx); in iterate()
1548 m_renderer.renderQuad(renderedFrame, 0, &texCoord[0], refParams); in iterate()
1580 getBasicTexCoord3D(texCoord, cellNdx); in iterate()
1585 refTexture, &texCoord[0], refParams); in iterate()
1591 m_texture->getTexture(), &texCoord[0], refParams, in iterate()