Lines Matching refs:expectedGLStateMin
272 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
280 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
282 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
296 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local
304 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
306 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded()
457 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local
465 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
467 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
481 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
489 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
491 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded()