Lines Matching refs:evalFunc
150 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require…
166 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument
167 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
364 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
376 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase()
477 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
486 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase()
661 ShaderEvalFunc evalFunc; in createTmpArrayCase() local
663 evalFunc = getArrayUniformEvalFunc(varType); in createTmpArrayCase()
665 evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase()
674 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createTmpArrayCase()
851 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
860 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createVectorSubscriptCase()
1023 ShaderEvalFunc evalFunc = getMatrixSubscriptEvalFunc(varType); in createMatrixSubscriptCase() local
1032 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createMatrixSubscriptCase()