Lines Matching refs:expectedGLStateMax
304 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() local
313 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
315 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat()
334 …const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_… in verifyFloatExpanded() local
337 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
339 … expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got … in verifyFloatExpanded()
510 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat() local
519 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
521 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat()
540 const GLint64 expectedGLStateMax = expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
543 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
545 … expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got … in verifyFloatExpanded()