Lines Matching refs:expectedGLStateMin
305 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
313 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
315 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
335 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local
337 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
339 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded()
511 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local
519 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
521 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
541 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
543 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
545 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded()