Lines Matching refs:m_height
261 int m_height; member in deqp::gles3::Functional::Texture2DSpecCase
270 , m_height (height) in Texture2DSpecCase()
304 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture()
443 int m_height; member in deqp::gles3::Functional::Texture2DArraySpecCase
453 , m_height (height) in Texture2DArraySpecCase()
495 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture()
543 int m_height; member in deqp::gles3::Functional::Texture3DSpecCase
553 , m_height (height) in Texture3DSpecCase()
589 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture()
671 int levelH = de::max(1, m_height >> ndx); in createTexture()
771 int levelH = de::max(1, m_height >> ndx); in createTexture()
810 int levelH = de::max(1, m_height >> ndx); in createTexture()
869 int levelH = de::max(1, m_height >> levelNdx); in createTexture()
986 int levelH = de::max(1, m_height >> ndx); in createTexture()
1089 data.resize(pixelSize * m_skipPixels + rowPitch * (m_height + m_skipRows)); in createTexture()
1096 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] … in createTexture()
1106 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
1151 int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_height; in createTexture()
1166 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
1178 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1228 int levelH = de::max(1, m_height >> ndx); in createTexture()
1242 int levelH = de::max(1, m_height >> ndx); in createTexture()
1390 data.resize(deAlign32(m_width*pixelSize, 4)*m_height); in createTexture()
1391 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign3… in createTexture()
1392 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
1452 int levelH = de::max(1, m_height >> ndx); in createTexture()
1467 int levelH = de::max(1, m_height >> ndx); in createTexture()
1529 int levelH = de::max(1, m_height >> ndx); in createTexture()
1538 int levelH = de::max(1, m_height >> ndx); in createTexture()
1664 data.resize(m_texFormat.getPixelSize()*m_width*m_height); in createTexture()
1665 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, &data[0]… in createTexture()
1668 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, m_format, m_dataType, &data… in createTexture()
1815 int slicePitch = rowPitch*m_height; in createTexture()
1818 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, ro… in createTexture()
1821 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1899 int levelH = de::max(1, m_height >> ndx); in createTexture()
1998 int levelH = de::max(1, m_height >> ndx); in createTexture()
2018 int levelH = de::max(1, m_height >> ndx); in createTexture()
2135 glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height); in createTexture()
2142 int levelH = de::max(1, m_height >> ndx); in createTexture()
2222 …glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers… in createTexture()
2229 int levelH = de::max(1, m_height >> ndx); in createTexture()
2263 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth); in createTexture()
2270 int levelH = de::max(1, m_height >> ndx); in createTexture()
2319 int height = m_height + m_skipRows; in createTexture()
2334 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] … in createTexture()
2349 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
2473 int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_height; in createTexture()
2489 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, sl… in createTexture()
2505 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
2555 int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_height; in createTexture()
2571 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
2587 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
2648 data.resize(deAlign32(m_width*pixelSize, 4)*m_height); in createTexture()
2649 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign3… in createTexture()
2650 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
2849 int slicePitch = rowPitch*m_height; in createTexture()
2852 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers… in createTexture()
2855 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
3077 int slicePitch = rowPitch*m_height; in createTexture()
3080 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, ro… in createTexture()
3083 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
3161 const int levelH = de::max(1, m_height >> ndx); in createTexture()
3208 const int levelH = de::max(1, m_height >> ndx); in createTexture()
3256 const int levelH = de::max(1, m_height >> ndx); in createTexture()
3270 const int levelH = de::max(1, m_height >> ndx); in createTexture()
3326 const int levelH = de::max(1, m_height >> ndx); in createTexture()
3340 const int levelH = de::max(1, m_height >> ndx); in createTexture()
3388 int height = m_height; in createTexture()
3401 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch… in createTexture()
3416 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
3449 int imageHeight = m_height; in createTexture()
3463 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers… in createTexture()
3479 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()