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Lines Matching refs:Vec4

145 tcu::Vec4 getFixedPointFormatThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureF…  in getFixedPointFormatThreshold()
159 …return tcu::Vec4(3.0f) / ((tcu::Vector<deUint64, 4>(1) << (tcu::min(srcBits, readBits).cast<deUint… in getFixedPointFormatThreshold()
250 tcu::Vec4 scaleColorValue (tcu::TextureFormat format, const tcu::Vec4& color) in scaleColorValue()
253 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in scaleColorValue()
254 const tcu::Vec4 cBias = fmtInfo.valueMin; in scaleColorValue()
274 void genFramebufferWithTexture (const tcu::Vec4& color);
275 void genAttachementTexture (const tcu::Vec4& color);
276 void genUniformColor (const tcu::Vec4& color);
384 tcu::Vec4 maxValue = getTextureFormatInfo(m_texFmt).valueMax; in genShaderSources()
385 tcu::Vec4 minValue = getTextureFormatInfo(m_texFmt).valueMin; in genShaderSources()
418 void FramebufferFetchTestCase::genFramebufferWithTexture (const tcu::Vec4& color) in genFramebufferWithTexture()
430 void FramebufferFetchTestCase::genAttachementTexture (const tcu::Vec4& color) in genAttachementTexture()
491 const tcu::Vec4 threshold = getFixedPointFormatThreshold(format, result.getFormat()); in verifyRenderbuffer()
507 void FramebufferFetchTestCase::genUniformColor (const tcu::Vec4& color) in genUniformColor()
593 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
601 …Level TextureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
606 tcu::Vec4 formatMaxValue = getTextureFormatInfo(m_texFmt).valueMax; in genReferenceTexture()
607 tcu::Vec4 formatMinValue = getTextureFormatInfo(m_texFmt).valueMin; in genReferenceTexture()
622 …const tcu::Vec4 fragmentColor = tcu::clamp(tcu::sRGBToLinear(fbColor) + uniformColor, formatMinVal… in genReferenceTexture()
636 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
637 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
668 void genFramebufferWithTextures (const vector<tcu::Vec4>& colors);
669 void genAttachmentTextures (const vector<tcu::Vec4>& colors);
670 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor…
709 void MultipleRenderTargetsTestCase::genFramebufferWithTextures (const vector<tcu::Vec4>& colors) in genFramebufferWithTextures()
725 void MultipleRenderTargetsTestCase::genAttachmentTextures (const vector<tcu::Vec4>& colors) in genAttachmentTextures()
749 …ltipleRenderTargetsTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
783 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
786 vector<tcu::Vec4> colors; in iterate()
787 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.9f, 0.0f, 0.0f, 1.0f))); in iterate()
788 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.9f, 0.0f, 1.0f))); in iterate()
789 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.9f, 1.0f))); in iterate()
790 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.9f, 0.9f, 1.0f))); in iterate()
821 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
855 …eLevel LastFragDataTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
865 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
866 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
898 …:TextureLevel genReferenceTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd, const t…
899 void genSamplerTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd);
910 void TexelFetchTestCase::genSamplerTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd) in genSamplerTexture()
950 …FetchTestCase::genReferenceTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd, const t… in genReferenceTexture()
960 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f)); in iterate()
961 const tcu::Vec4 colorEven = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f)); in iterate()
962 const tcu::Vec4 colorOdd = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f)); in iterate()
998 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
1039 … MultipleAssignmentTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
1048 tcu::Vec4 compositeColor(uniformColor * 2.0f); in genReferenceTexture()
1060 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
1061 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.25f, 0.0f, 0.0f, 1.0f)); in iterate()
1091 void genFramebufferWithGrid (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbColorOdd);
1092 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbColorOdd…
1123 void FragmentDiscardTestCase::genFramebufferWithGrid (const tcu::Vec4& fbColorEven, const tcu::Vec4 in genFramebufferWithGrid()
1142 …l FragmentDiscardTestCase::genReferenceTexture (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbC… in genReferenceTexture()
1152 const tcu::Vec4 fbColorEven = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 1.0f, 1.0f)); in iterate()
1153 const tcu::Vec4 fbColorOdd = scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f)); in iterate()
1185 void create2DTextureArrayMipMaps (const vector<tcu::Vec4>& colors);
1186 …reLevel genReferenceTexture (int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo…
1187 void genReferenceMipmap (const tcu::Vec4& color, tcu::TextureLevel& reference);
1195 void TextureLevelTestCase::create2DTextureArrayMipMaps (const vector<tcu::Vec4>& colors) in create2DTextureArrayMipMaps()
1221 …lTestCase::genReferenceTexture (int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo… in genReferenceTexture()
1230 void TextureLevelTestCase::genReferenceMipmap (const tcu::Vec4& color, tcu::TextureLevel& reference) in genReferenceMipmap()
1245 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f)); in iterate()
1246 vector<tcu::Vec4> levelColors; in iterate()
1248 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1249 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1250 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()
1292 void create2DTextureArrayLayers (const vector<tcu::Vec4>& colors);
1293 …ureLevel genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo…
1301 void TextureLayerTestCase::create2DTextureArrayLayers (const vector<tcu::Vec4>& colors) in create2DTextureArrayLayers()
1323 …rTestCase::genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo… in genReferenceTexture()
1341 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
1343 vector<tcu::Vec4> layerColors; in iterate()
1345 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1346 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1347 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()