Lines Matching refs:callNdx
64 for (int callNdx = 0; callNdx < (int)valueChain.size(); ++callNdx) in validateSortedAtomicRampAdditionValueChain() local
65 …chainDelta[callNdx] = ((callNdx + 1 == (int)valueChain.size()) ? (sumValue) : (valueChain[callNdx+… in validateSortedAtomicRampAdditionValueChain()
71 for (int callNdx = 0; callNdx < (int)valueChain.size(); ++callNdx) in validateSortedAtomicRampAdditionValueChain() local
73 if ((int)chainDelta[callNdx] != callNdx+1) in validateSortedAtomicRampAdditionValueChain()
75 invalidOperationNdx = callNdx; in validateSortedAtomicRampAdditionValueChain()
76 errorDelta = chainDelta[callNdx]; in validateSortedAtomicRampAdditionValueChain()
77 errorExpected = callNdx+1; in validateSortedAtomicRampAdditionValueChain()
117 for (int callNdx = 0; callNdx < numElements; ++callNdx) in generateShuffledRamp() local
118 ramp[callNdx] = callNdx + 1; in generateShuffledRamp()
2255 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2259 << "Call " << callNdx << ": u_atomicDelta = " << deltas[callNdx] in iterate()
2262 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate()
2263 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_intermediateResultBuffers[callNdx]); in iterate()
2306 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2308 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_intermediateResultBuffers[callNdx]); in iterate()
2309 readBuffer(gl, GL_SHADER_STORAGE_BUFFER, m_workSize, intermediateResults[callNdx]); in iterate()
2321 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2322 valueChain[callNdx] = intermediateResults[callNdx][valueNdx]; in iterate()
2498 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2501 gl.uniform1ui(evenCallNdxLocation, (deUint32)callNdx); in iterate()
2505 gl.uniform1ui(oddCallNdxLocation, (deUint32)callNdx); in iterate()
2759 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2763 << "Call " << callNdx << ": u_atomicDelta = " << deltas[callNdx] in iterate()
2766 gl.uniform1ui(deltaLocation, deltas[callNdx]); in iterate()
2767 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_intermediateResultBuffers[callNdx]); in iterate()
2810 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2812 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_intermediateResultBuffers[callNdx]); in iterate()
2813 readBuffer(gl, GL_SHADER_STORAGE_BUFFER, m_workSize * m_workSize, intermediateResults[callNdx]); in iterate()
2825 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2826 valueChain[callNdx] = intermediateResults[callNdx][valueNdx]; in iterate()
2833 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local
2834 …chainDelta[callNdx] = ((callNdx + 1 == m_numCalls) ? (sumValue) : (valueChain[callNdx+1])) - value… in iterate()
3072 for (int callNdx = 0; callNdx < m_numCalls; ++callNdx) in iterate() local