Lines Matching refs:curOffset
914 deUint32 curOffset = 0; in computeVarLayout() local
930 curOffset = (deUint32)deAlign32((int)curOffset, (int)alignment); in computeVarLayout()
933 layoutEntry.offset = curOffset; in computeVarLayout()
936 curOffset += size; in computeVarLayout()
944 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
947 layoutEntry.offset = curOffset; in computeVarLayout()
950 curOffset += vecAlignment*numVecs; in computeVarLayout()
957 const deUint32 totalSize = (deUint32)deAlign32(curOffset, maxAlignment); in computeVarLayout()
1220 int curOffset = 0; in execute() local
1221 while (curOffset < numValues) in execute()
1223 const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset); in execute()
1226 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inp… in execute()
1228 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*o… in execute()
1234 curOffset += numToExec; in execute()