// // cpp03/require_static.cpp // ~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2021 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include #include template struct prop { static const bool is_requirable = true; }; template struct object { }; namespace boost { namespace asio { template struct is_applicable_property, prop > { static const bool value = true; }; namespace traits { template struct static_require, prop > { static const bool is_valid = true; }; } // namespace traits } // namespace asio } // namespace boost int main() { object<1> o1 = {}; object<1> o2 = boost::asio::require(o1, prop<1>()); object<1> o3 = boost::asio::require(o1, prop<1>(), prop<1>()); object<1> o4 = boost::asio::require(o1, prop<1>(), prop<1>(), prop<1>()); (void)o2; (void)o3; (void)o4; const object<1> o5 = {}; object<1> o6 = boost::asio::require(o5, prop<1>()); object<1> o7 = boost::asio::require(o5, prop<1>(), prop<1>()); object<1> o8 = boost::asio::require(o5, prop<1>(), prop<1>(), prop<1>()); (void)o6; (void)o7; (void)o8; }