#include #include #include #if defined _WIN32 #include #else #include #endif struct async_req { uv_work_t req; int input; int output; v8::Isolate* isolate; v8::Global callback; node::async_context context; }; void DoAsync(uv_work_t* r) { async_req* req = reinterpret_cast(r->data); // Simulate CPU intensive process... #if defined _WIN32 Sleep(1000); #else sleep(1); #endif req->output = req->input * 2; } template void AfterAsync(uv_work_t* r) { async_req* req = reinterpret_cast(r->data); v8::Isolate* isolate = req->isolate; v8::HandleScope scope(isolate); v8::Local argv[2] = { v8::Null(isolate), v8::Integer::New(isolate, req->output) }; v8::TryCatch try_catch(isolate); v8::Local global = isolate->GetCurrentContext()->Global(); v8::Local callback = v8::Local::New(isolate, req->callback); if (use_makecallback) { v8::Local ret = node::MakeCallback(isolate, global, callback, 2, argv, req->context) .ToLocalChecked(); // This should be changed to an empty handle. assert(!ret.IsEmpty()); } else { callback->Call(isolate->GetCurrentContext(), global, 2, argv).ToLocalChecked(); } // None of the following operations should allocate handles into this scope. v8::SealHandleScope seal_handle_scope(isolate); // cleanup node::EmitAsyncDestroy(isolate, req->context); delete req; if (try_catch.HasCaught()) { node::FatalException(isolate, try_catch); } } template void Method(const v8::FunctionCallbackInfo& args) { v8::Isolate* isolate = args.GetIsolate(); async_req* req = new async_req; req->req.data = req; req->input = args[0].As()->Value(); req->output = 0; req->isolate = isolate; req->context = node::EmitAsyncInit(isolate, v8::Object::New(isolate), "test"); v8::Local callback = v8::Local::Cast(args[1]); req->callback.Reset(isolate, callback); uv_queue_work(node::GetCurrentEventLoop(isolate), &req->req, DoAsync, (uv_after_work_cb)AfterAsync); } void init(v8::Local exports, v8::Local module) { NODE_SET_METHOD(exports, "runCall", Method); NODE_SET_METHOD(exports, "runMakeCallback", Method); } NODE_MODULE(NODE_GYP_MODULE_NAME, init)