/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ops/SoftwarePathRenderer.h" #include "include/gpu/GrDirectContext.h" #include "include/private/SkSemaphore.h" #include "src/core/SkTaskGroup.h" #include "src/core/SkTraceEvent.h" #include "src/gpu/GrAuditTrail.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrDeferredProxyUploader.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrGpuResourcePriv.h" #include "src/gpu/GrOpFlushState.h" #include "src/gpu/GrProxyProvider.h" #include "src/gpu/GrRecordingContextPriv.h" #include "src/gpu/GrSWMaskHelper.h" #include "src/gpu/GrUtil.h" #include "src/gpu/SkGr.h" #include "src/gpu/effects/GrTextureEffect.h" #include "src/gpu/geometry/GrStyledShape.h" #include "src/gpu/ops/GrDrawOp.h" #include "src/gpu/v1/SurfaceDrawContext_v1.h" namespace { /** * Payload class for use with GrTDeferredProxyUploader. The software path renderer only draws * a single path into the mask texture. This stores all of the information needed by the worker * thread's call to drawShape (see below, in onDrawPath). */ class SoftwarePathData { public: SoftwarePathData(const SkIRect& maskBounds, const SkMatrix& viewMatrix, const GrStyledShape& shape, GrAA aa) : fMaskBounds(maskBounds) , fViewMatrix(viewMatrix) , fShape(shape) , fAA(aa) {} const SkIRect& getMaskBounds() const { return fMaskBounds; } const SkMatrix* getViewMatrix() const { return &fViewMatrix; } const GrStyledShape& getShape() const { return fShape; } GrAA getAA() const { return fAA; } private: SkIRect fMaskBounds; SkMatrix fViewMatrix; GrStyledShape fShape; GrAA fAA; }; bool get_unclipped_shape_dev_bounds(const GrStyledShape& shape, const SkMatrix& matrix, SkIRect* devBounds) { SkRect shapeBounds = shape.styledBounds(); if (shapeBounds.isEmpty()) { return false; } SkRect shapeDevBounds; matrix.mapRect(&shapeDevBounds, shapeBounds); // Even though these are "unclipped" bounds we still clip to the int32_t range. // This is the largest int32_t that is representable exactly as a float. The next 63 larger ints // would round down to this value when cast to a float, but who really cares. // INT32_MIN is exactly representable. static constexpr int32_t kMaxInt = 2147483520; if (!shapeDevBounds.intersect(SkRect::MakeLTRB(INT32_MIN, INT32_MIN, kMaxInt, kMaxInt))) { return false; } // Make sure that the resulting SkIRect can have representable width and height if (SkScalarRoundToInt(shapeDevBounds.width()) > kMaxInt || SkScalarRoundToInt(shapeDevBounds.height()) > kMaxInt) { return false; } shapeDevBounds.roundOut(devBounds); return true; } GrSurfaceProxyView make_deferred_mask_texture_view(GrRecordingContext* rContext, SkBackingFit fit, SkISize dimensions) { GrProxyProvider* proxyProvider = rContext->priv().proxyProvider(); const GrCaps* caps = rContext->priv().caps(); const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kAlpha_8, GrRenderable::kNo); GrSwizzle swizzle = caps->getReadSwizzle(format, GrColorType::kAlpha_8); auto proxy = proxyProvider->createProxy(format, dimensions, GrRenderable::kNo, 1, GrMipmapped::kNo, fit, SkBudgeted::kYes, GrProtected::kNo); return {std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}; } } // anonymous namespace namespace skgpu::v1 { //////////////////////////////////////////////////////////////////////////////// PathRenderer::CanDrawPath SoftwarePathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { // Pass on any style that applies. The caller will apply the style if a suitable renderer is // not found and try again with the new GrStyledShape. if (!args.fShape->style().applies() && SkToBool(fProxyProvider) && (args.fAAType == GrAAType::kCoverage || args.fAAType == GrAAType::kNone)) { // This is the fallback renderer for when a path is too complicated for the GPU ones. return CanDrawPath::kAsBackup; } return CanDrawPath::kNo; } //////////////////////////////////////////////////////////////////////////////// // Gets the shape bounds, the clip bounds, and the intersection (if any). Returns false if there // is no intersection. bool SoftwarePathRenderer::GetShapeAndClipBounds(SurfaceDrawContext* sdc, const GrClip* clip, const GrStyledShape& shape, const SkMatrix& matrix, SkIRect* unclippedDevShapeBounds, SkIRect* clippedDevShapeBounds, SkIRect* devClipBounds) { // compute bounds as intersection of rt size, clip, and path *devClipBounds = clip ? clip->getConservativeBounds() : SkIRect::MakeWH(sdc->width(), sdc->height()); if (!get_unclipped_shape_dev_bounds(shape, matrix, unclippedDevShapeBounds)) { *unclippedDevShapeBounds = SkIRect::MakeEmpty(); *clippedDevShapeBounds = SkIRect::MakeEmpty(); return false; } if (!clippedDevShapeBounds->intersect(*devClipBounds, *unclippedDevShapeBounds)) { *clippedDevShapeBounds = SkIRect::MakeEmpty(); return false; } return true; } //////////////////////////////////////////////////////////////////////////////// void SoftwarePathRenderer::DrawNonAARect(SurfaceDrawContext* sdc, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip* clip, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix) { sdc->stencilRect(clip, &userStencilSettings, std::move(paint), GrAA::kNo, viewMatrix, rect, &localMatrix); } void SoftwarePathRenderer::DrawAroundInvPath(SurfaceDrawContext* sdc, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip* clip, const SkMatrix& viewMatrix, const SkIRect& devClipBounds, const SkIRect& devPathBounds) { SkMatrix invert; if (!viewMatrix.invert(&invert)) { return; } SkRect rect; if (devClipBounds.fTop < devPathBounds.fTop) { rect.setLTRB(SkIntToScalar(devClipBounds.fLeft), SkIntToScalar(devClipBounds.fTop), SkIntToScalar(devClipBounds.fRight), SkIntToScalar(devPathBounds.fTop)); DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip, SkMatrix::I(), rect, invert); } if (devClipBounds.fLeft < devPathBounds.fLeft) { rect.setLTRB(SkIntToScalar(devClipBounds.fLeft), SkIntToScalar(devPathBounds.fTop), SkIntToScalar(devPathBounds.fLeft), SkIntToScalar(devPathBounds.fBottom)); DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip, SkMatrix::I(), rect, invert); } if (devClipBounds.fRight > devPathBounds.fRight) { rect.setLTRB(SkIntToScalar(devPathBounds.fRight), SkIntToScalar(devPathBounds.fTop), SkIntToScalar(devClipBounds.fRight), SkIntToScalar(devPathBounds.fBottom)); DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip, SkMatrix::I(), rect, invert); } if (devClipBounds.fBottom > devPathBounds.fBottom) { rect.setLTRB(SkIntToScalar(devClipBounds.fLeft), SkIntToScalar(devPathBounds.fBottom), SkIntToScalar(devClipBounds.fRight), SkIntToScalar(devClipBounds.fBottom)); DrawNonAARect(sdc, std::move(paint), userStencilSettings, clip, SkMatrix::I(), rect, invert); } } void SoftwarePathRenderer::DrawToTargetWithShapeMask( GrSurfaceProxyView view, SurfaceDrawContext* sdc, GrPaint&& paint, const GrUserStencilSettings& userStencilSettings, const GrClip* clip, const SkMatrix& viewMatrix, const SkIPoint& textureOriginInDeviceSpace, const SkIRect& deviceSpaceRectToDraw) { SkMatrix invert; if (!viewMatrix.invert(&invert)) { return; } view.concatSwizzle(GrSwizzle("aaaa")); SkRect dstRect = SkRect::Make(deviceSpaceRectToDraw); // We use device coords to compute the texture coordinates. We take the device coords and apply // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling // matrix to normalized coords. SkMatrix maskMatrix = SkMatrix::Translate(SkIntToScalar(-textureOriginInDeviceSpace.fX), SkIntToScalar(-textureOriginInDeviceSpace.fY)); maskMatrix.preConcat(viewMatrix); paint.setCoverageFragmentProcessor(GrTextureEffect::Make( std::move(view), kPremul_SkAlphaType, maskMatrix, GrSamplerState::Filter::kNearest)); DrawNonAARect(sdc, std::move(paint), userStencilSettings, clip, SkMatrix::I(), dstRect, invert); } //////////////////////////////////////////////////////////////////////////////// // return true on success; false on failure bool SoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fContext->priv().auditTrail(), "SoftwarePathRenderer::onDrawPath"); if (!fProxyProvider) { return false; } SkASSERT(!args.fShape->style().applies()); // We really need to know if the shape will be inverse filled or not // If the path is hairline, ignore inverse fill. bool inverseFilled = args.fShape->inverseFilled() && !GrIsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr); SkIRect unclippedDevShapeBounds, clippedDevShapeBounds, devClipBounds; // To prevent overloading the cache with entries during animations we limit the cache of masks // to cases where the matrix preserves axis alignment. bool useCache = fAllowCaching && !inverseFilled && args.fViewMatrix->preservesAxisAlignment() && args.fShape->hasUnstyledKey() && (GrAAType::kCoverage == args.fAAType); if (!GetShapeAndClipBounds(args.fSurfaceDrawContext, args.fClip, *args.fShape, *args.fViewMatrix, &unclippedDevShapeBounds, &clippedDevShapeBounds, &devClipBounds)) { if (inverseFilled) { DrawAroundInvPath(args.fSurfaceDrawContext, std::move(args.fPaint), *args.fUserStencilSettings, args.fClip, *args.fViewMatrix, devClipBounds, unclippedDevShapeBounds); } return true; } const SkIRect* boundsForMask = &clippedDevShapeBounds; if (useCache) { // Use the cache only if >50% of the path is visible. int unclippedWidth = unclippedDevShapeBounds.width(); int unclippedHeight = unclippedDevShapeBounds.height(); int64_t unclippedArea = sk_64_mul(unclippedWidth, unclippedHeight); int64_t clippedArea = sk_64_mul(clippedDevShapeBounds.width(), clippedDevShapeBounds.height()); int maxTextureSize = args.fSurfaceDrawContext->caps()->maxTextureSize(); if (unclippedArea > 2 * clippedArea || unclippedWidth > maxTextureSize || unclippedHeight > maxTextureSize) { useCache = false; } else { boundsForMask = &unclippedDevShapeBounds; } } GrUniqueKey maskKey; if (useCache) { // We require the upper left 2x2 of the matrix to match exactly for a cache hit. SkScalar sx = args.fViewMatrix->get(SkMatrix::kMScaleX); SkScalar sy = args.fViewMatrix->get(SkMatrix::kMScaleY); SkScalar kx = args.fViewMatrix->get(SkMatrix::kMSkewX); SkScalar ky = args.fViewMatrix->get(SkMatrix::kMSkewY); static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); GrUniqueKey::Builder builder(&maskKey, kDomain, 7 + args.fShape->unstyledKeySize(), "SW Path Mask"); builder[0] = boundsForMask->width(); builder[1] = boundsForMask->height(); #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK // Fractional translate does not affect caching on Android. This is done for better cache // hit ratio and speed, but it is matching HWUI behavior, which doesn't consider the matrix // at all when caching paths. SkFixed fracX = 0; SkFixed fracY = 0; #else SkScalar tx = args.fViewMatrix->get(SkMatrix::kMTransX); SkScalar ty = args.fViewMatrix->get(SkMatrix::kMTransY); // Allow 8 bits each in x and y of subpixel positioning. SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00; SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00; #endif builder[2] = SkFloat2Bits(sx); builder[3] = SkFloat2Bits(sy); builder[4] = SkFloat2Bits(kx); builder[5] = SkFloat2Bits(ky); // Distinguish between hairline and filled paths. For hairlines, we also need to include // the cap. (SW grows hairlines by 0.5 pixel with round and square caps). Note that // stroke-and-fill of hairlines is turned into pure fill by SkStrokeRec, so this covers // all cases we might see. uint32_t styleBits = args.fShape->style().isSimpleHairline() ? ((args.fShape->style().strokeRec().getCap() << 1) | 1) : 0; builder[6] = fracX | (fracY >> 8) | (styleBits << 16); args.fShape->writeUnstyledKey(&builder[7]); } GrSurfaceProxyView view; if (useCache) { sk_sp proxy = fProxyProvider->findOrCreateProxyByUniqueKey(maskKey); if (proxy) { GrSwizzle swizzle = args.fSurfaceDrawContext->caps()->getReadSwizzle( proxy->backendFormat(), GrColorType::kAlpha_8); view = {std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}; args.fContext->priv().stats()->incNumPathMasksCacheHits(); } } if (!view) { SkBackingFit fit = useCache ? SkBackingFit::kExact : SkBackingFit::kApprox; GrAA aa = GrAA(GrAAType::kCoverage == args.fAAType); SkTaskGroup* taskGroup = nullptr; if (auto direct = args.fContext->asDirectContext()) { taskGroup = direct->priv().getTaskGroup(); } if (taskGroup) { view = make_deferred_mask_texture_view(args.fContext, fit, boundsForMask->size()); if (!view) { return false; } auto uploader = std::make_unique>( *boundsForMask, *args.fViewMatrix, *args.fShape, aa); GrTDeferredProxyUploader* uploaderRaw = uploader.get(); auto drawAndUploadMask = [uploaderRaw] { TRACE_EVENT0("skia.gpu", "Threaded SW Mask Render"); GrSWMaskHelper helper(uploaderRaw->getPixels()); if (helper.init(uploaderRaw->data().getMaskBounds())) { helper.drawShape(uploaderRaw->data().getShape(), *uploaderRaw->data().getViewMatrix(), SkRegion::kReplace_Op, uploaderRaw->data().getAA(), 0xFF); } else { SkDEBUGFAIL("Unable to allocate SW mask."); } uploaderRaw->signalAndFreeData(); }; taskGroup->add(std::move(drawAndUploadMask)); view.asTextureProxy()->texPriv().setDeferredUploader(std::move(uploader)); } else { GrSWMaskHelper helper; if (!helper.init(*boundsForMask)) { return false; } helper.drawShape(*args.fShape, *args.fViewMatrix, SkRegion::kReplace_Op, aa, 0xFF); view = helper.toTextureView(args.fContext, fit); } if (!view) { return false; } if (useCache) { SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin); // We will add an invalidator to the path so that if the path goes away we will // delete or recycle the mask texture. auto listener = GrMakeUniqueKeyInvalidationListener(&maskKey, args.fContext->priv().contextID()); fProxyProvider->assignUniqueKeyToProxy(maskKey, view.asTextureProxy()); args.fShape->addGenIDChangeListener(std::move(listener)); } args.fContext->priv().stats()->incNumPathMasksGenerated(); } SkASSERT(view); if (inverseFilled) { DrawAroundInvPath(args.fSurfaceDrawContext, GrPaint::Clone(args.fPaint), *args.fUserStencilSettings, args.fClip, *args.fViewMatrix, devClipBounds, unclippedDevShapeBounds); } DrawToTargetWithShapeMask(std::move(view), args.fSurfaceDrawContext, std::move(args.fPaint), *args.fUserStencilSettings, args.fClip, *args.fViewMatrix, SkIPoint{boundsForMask->fLeft, boundsForMask->fTop}, *boundsForMask); return true; } } // namespace skgpu::v1