/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_GLSLCODEGENERATOR #define SKSL_GLSLCODEGENERATOR #include #include "src/sksl/SkSLOperators.h" #include "src/sksl/SkSLStringStream.h" #include "src/sksl/codegen/SkSLCodeGenerator.h" namespace SkSL { class BinaryExpression; class Block; class ConstructorDiagonalMatrix; class ConstructorScalarCast; class DoStatement; class Extension; class FieldAccess; class ForStatement; class FunctionCall; class FunctionDeclaration; class FunctionDefinition; class FunctionPrototype; class IfStatement; struct IndexExpression; class InterfaceBlock; class Literal; class PostfixExpression; class PrefixExpression; class ReturnStatement; class Setting; class StructDefinition; class SwitchStatement; struct Swizzle; class TernaryExpression; class VarDeclaration; class VariableReference; /** * Converts a Program into GLSL code. */ class GLSLCodeGenerator : public CodeGenerator { public: GLSLCodeGenerator(const Context* context, const Program* program, OutputStream* out) : INHERITED(context, program, out) , fLineEnding("\n") {} bool generateCode() override; protected: using Precedence = Operator::Precedence; void write(skstd::string_view s); void writeLine(skstd::string_view s = skstd::string_view()); void finishLine(); virtual void writeHeader(); virtual bool usesPrecisionModifiers() const; virtual String getTypeName(const Type& type); void writeStructDefinition(const StructDefinition& s); void writeType(const Type& type); void writeExtension(skstd::string_view name, bool require = true); void writeInterfaceBlock(const InterfaceBlock& intf); void writeFunctionStart(const FunctionDeclaration& f); void writeFunctionDeclaration(const FunctionDeclaration& f); void writeFunctionPrototype(const FunctionPrototype& f); virtual void writeFunction(const FunctionDefinition& f); void writeLayout(const Layout& layout); void writeModifiers(const Modifiers& modifiers, bool globalContext); virtual void writeInputVars(); virtual void writeVarInitializer(const Variable& var, const Expression& value); const char* getTypePrecision(const Type& type); void writeTypePrecision(const Type& type); void writeVarDeclaration(const VarDeclaration& var, bool global); void writeFragCoord(); virtual void writeVariableReference(const VariableReference& ref); void writeExpression(const Expression& expr, Precedence parentPrecedence); void writeIntrinsicCall(const FunctionCall& c); void writeMinAbsHack(Expression& absExpr, Expression& otherExpr); void writeDeterminantHack(const Expression& mat); void writeInverseHack(const Expression& mat); void writeTransposeHack(const Expression& mat); void writeInverseSqrtHack(const Expression& x); void writeMatrixComparisonWorkaround(const BinaryExpression& x); virtual void writeFunctionCall(const FunctionCall& c); void writeConstructorDiagonalMatrix(const ConstructorDiagonalMatrix& c, Precedence parentPrecedence); virtual void writeAnyConstructor(const AnyConstructor& c, Precedence parentPrecedence); virtual void writeCastConstructor(const AnyConstructor& c, Precedence parentPrecedence); virtual void writeFieldAccess(const FieldAccess& f); virtual void writeSwizzle(const Swizzle& swizzle); virtual void writeBinaryExpression(const BinaryExpression& b, Precedence parentPrecedence); void writeShortCircuitWorkaroundExpression(const BinaryExpression& b, Precedence parentPrecedence); virtual void writeTernaryExpression(const TernaryExpression& t, Precedence parentPrecedence); virtual void writeIndexExpression(const IndexExpression& expr); void writePrefixExpression(const PrefixExpression& p, Precedence parentPrecedence); void writePostfixExpression(const PostfixExpression& p, Precedence parentPrecedence); virtual void writeLiteral(const Literal& l); virtual void writeSetting(const Setting& s); void writeStatement(const Statement& s); void writeBlock(const Block& b); virtual void writeIfStatement(const IfStatement& stmt); void writeForStatement(const ForStatement& f); void writeDoStatement(const DoStatement& d); virtual void writeSwitchStatement(const SwitchStatement& s); virtual void writeReturnStatement(const ReturnStatement& r); virtual void writeProgramElement(const ProgramElement& e); const ShaderCapsClass& caps() const { return fContext.fCaps; } const char* fLineEnding; StringStream fExtensions; StringStream fGlobals; StringStream fExtraFunctions; String fFunctionHeader; int fVarCount = 0; int fIndentation = 0; bool fAtLineStart = false; std::set fWrittenIntrinsics; // true if we have run into usages of dFdx / dFdy bool fFoundDerivatives = false; bool fFoundExternalSamplerDecl = false; bool fFoundRectSamplerDecl = false; bool fSetupClockwise = false; bool fSetupFragPosition = false; bool fSetupFragCoordWorkaround = false; // if non-empty, replace all texture / texture2D / textureProj / etc. calls with this name String fTextureFunctionOverride; // We map function names to function class so we can quickly deal with function calls that need // extra processing enum class FunctionClass { kAbs, kAtan, kDeterminant, kDFdx, kDFdy, kFwidth, kFMA, kFract, kInverse, kInverseSqrt, kMin, kPow, kSaturate, kTexture, kTranspose }; static std::unordered_map* fFunctionClasses; using INHERITED = CodeGenerator; }; } // namespace SkSL #endif