// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_ #define UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_ #include #include "common/Constants.h" #include namespace utils { // Primarily used by tests to easily set up the vertex buffer state portion of a RenderPipeline. class ComboVertexState { public: ComboVertexState(); ComboVertexState(const ComboVertexState&) = delete; ComboVertexState& operator=(const ComboVertexState&) = delete; ComboVertexState(ComboVertexState&&) = delete; ComboVertexState& operator=(ComboVertexState&&) = delete; uint32_t vertexBufferCount; std::array cVertexBuffers; std::array cAttributes; }; class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor { public: ComboRenderPipelineDescriptor(); ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete; ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete; ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete; ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete; wgpu::DepthStencilState* EnableDepthStencil( wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8); std::array cBuffers; std::array cAttributes; std::array cTargets; std::array cBlends; wgpu::FragmentState cFragment; wgpu::DepthStencilState cDepthStencil; }; } // namespace utils #endif // UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_