/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2015-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ #include "gluDefs.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuTestLog.hpp" #include #include #include "esextcGeometryShaderQualifiers.hpp" namespace glcts { /** Constructor * * @param context Test context * @param name Test case's name * @param description Test case's desricption **/ GeometryShaderFlatInterpolationTest::GeometryShaderFlatInterpolationTest(Context& context, const ExtParameters& extParams, const char* name, const char* description) : TestCaseBase(context, extParams, name, description) , m_bo_id(0) , m_fs_id(0) , m_gs_id(0) , m_po_id(0) , m_vao_id(0) , m_vs_id(0) { /* Nothing to be done here */ } /** Deinitializes GLES objects created during the test. */ void GeometryShaderFlatInterpolationTest::deinit(void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Deinitialize ES objects */ if (m_bo_id != 0) { gl.deleteBuffers(1, &m_bo_id); m_bo_id = 0; } if (m_fs_id != 0) { gl.deleteShader(m_fs_id); m_fs_id = 0; } if (m_gs_id != 0) { gl.deleteShader(m_gs_id); m_gs_id = 0; } if (m_po_id != 0) { gl.deleteProgram(m_po_id); m_po_id = 0; } if (m_vao_id != 0) { gl.deleteVertexArrays(1, &m_vao_id); m_vao_id = 0; } if (m_vs_id != 0) { gl.deleteShader(m_vs_id); m_vs_id = 0; } /* Deinitialize base implementation */ TestCaseBase::deinit(); } /* Initializes a program object to be used for the conformance test. */ void GeometryShaderFlatInterpolationTest::initProgram() { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Create shader objects */ m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); m_gs_id = gl.createShader(GL_GEOMETRY_SHADER); m_vs_id = gl.createShader(GL_VERTEX_SHADER); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader() call(s) failed."); /* Create the program object */ m_po_id = gl.createProgram(); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed."); /* Set the test program object up */ static const char* fs_code_raw = "${VERSION}\n" "\n" "precision highp float;\n" "\n" "out vec4 result;\n" "\n" "void main()\n" "{\n" " result = vec4(1.0);\n" "}\n"; static const char* gs_code_raw = "${VERSION}\n" "${GEOMETRY_SHADER_REQUIRE}\n" "\n" "layout(triangles) in;\n" "layout(points, max_vertices = 1) out;\n" "\n" "flat in int out_vertex[];\n" "\n" "void main()\n" "{\n" " if (out_vertex[0] != 0 || out_vertex[1] != 1 || out_vertex[2] != 2)\n" " {\n" " gl_Position = vec4(0.0);\n" " }\n" " else\n" " {\n" " gl_Position = vec4(1.0);\n" " }\n" " EmitVertex();\n" "}\n"; static const char* po_varying = "gl_Position"; static const char* vs_code_raw = "${VERSION}\n" "\n" "flat out int out_vertex;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(0.0);\n" " out_vertex = gl_VertexID;\n" "}\n"; std::string fs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ &fs_code_raw); const char* fs_code_specialized_raw = fs_code_specialized.c_str(); std::string gs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ &gs_code_raw); const char* gs_code_specialized_raw = gs_code_specialized.c_str(); std::string vs_code_specialized = TestCaseBase::specializeShader(1, /* parts */ &vs_code_raw); const char* vs_code_specialized_raw = vs_code_specialized.c_str(); gl.transformFeedbackVaryings(m_po_id, 1, /* count */ &po_varying, GL_INTERLEAVED_ATTRIBS); GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed."); if (!TestCaseBase::buildProgram(m_po_id, m_gs_id, 1, /* n_sh1_body_parts */ &gs_code_specialized_raw, m_vs_id, 1, /* n_sh2_body_parts */ &vs_code_specialized_raw, m_fs_id, 1, /* n_sh3_body_parts */ &fs_code_specialized_raw)) { TCU_FAIL("Could not build test program object"); } } /** Executes the test. * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. * Note the function throws exception should an error occur! **/ tcu::TestNode::IterateResult GeometryShaderFlatInterpolationTest::iterate(void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); bool result = true; /* This test should only run if EXT_geometry_shader is supported. */ if (!m_is_geometry_shader_extension_supported) { throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); } /* Set up the buffer object */ gl.genBuffers(1, &m_bo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed."); gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer() call failed."); gl.bufferData(GL_ARRAY_BUFFER, sizeof(float) * 4, /* components */ DE_NULL, /* data */ GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData() call failed."); gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ m_bo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed."); /* Set up the vertex array object */ gl.genVertexArrays(1, &m_vao_id); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays() call failed."); gl.bindVertexArray(m_vao_id); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray() call failed."); /* Set up the test program */ initProgram(); gl.useProgram(m_po_id); GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed."); gl.beginTransformFeedback(GL_POINTS); GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed."); /* Draw the input triangle */ gl.drawArrays(GL_TRIANGLES, 0, /* first */ 3); /* count */ GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed."); gl.endTransformFeedback(); GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed."); /* Map the BO contents to the process space */ const float* result_bo_data = (const float*)gl.mapBufferRange(GL_ARRAY_BUFFER, 0, /* offset */ sizeof(float) * 4, GL_MAP_READ_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange() call failed."); if (fabs(result_bo_data[0] - 1.0f) >= 1e-5f || fabs(result_bo_data[1] - 1.0f) >= 1e-5f || fabs(result_bo_data[2] - 1.0f) >= 1e-5f || fabs(result_bo_data[3] - 1.0f) >= 1e-5f) { m_testCtx.getLog() << tcu::TestLog::Message << "Invalid texel data was retrieved." << tcu::TestLog::EndMessage; result = false; } gl.unmapBuffer(GL_ARRAY_BUFFER); GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer() call failed."); /* All done */ if (result) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } else { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } return STOP; } } // namespace glcts