/************************************************************************** * * Copyright 2010, 2011 BMW Car IT GmbH * Copyright (C) 2011 DENSO CORPORATION and Robert Bosch Car Multimedia Gmbh * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #ifndef _WLEYESRENDERER_H_ #define _WLEYESRENDERER_H_ #include #include "WLEGLSurface.h" #include "WLEyes.h" bool InitRenderer(); bool InitShader(); bool InitVertexBuffer(); int WaitForEvent(struct wl_display* wlDisplay, int fd); void TerminateRenderer(); bool DrawEyes(WLEGLSurface* surface, WLEyes* eyes); void DrawFillPoly(const int nPoint, const float* points, const float color[4]); void DrawPoly(const int nPoint, const float* points, const float color[4], int width); extern const struct wl_pointer_listener PointerListener; extern const struct wl_keyboard_listener KeyboardListener; extern const struct wl_touch_listener TouchListener; #endif /* _WLEYESRENDERER_H_ */