• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2012-2021 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * The above copyright notice and this permission notice (including the
23  * next paragraph) shall be included in all copies or substantial portions
24  * of the Software.
25  *
26  **************************************************************************/
27 
28 /*
29  * State.h --
30  *    State declarations.
31  */
32 
33 
34 #include "DriverIncludes.h"
35 #include "util/u_hash_table.h"
36 
37 
38 #define SUPPORT_MSAA 0
39 #define SUPPORT_D3D10_1 0
40 #define SUPPORT_D3D11 0
41 
42 
43 struct Adapter
44 {
45    struct pipe_screen *screen;
46 };
47 
48 
49 static inline Adapter *
CastAdapter(D3D10DDI_HADAPTER hAdapter)50 CastAdapter(D3D10DDI_HADAPTER hAdapter)
51 {
52    return static_cast<Adapter *>(hAdapter.pDrvPrivate);
53 }
54 
55 struct Shader
56 {
57    void *handle;
58    uint type;
59    struct pipe_shader_state state;
60    unsigned output_mapping[PIPE_MAX_SHADER_OUTPUTS];
61    boolean output_resolved;
62 };
63 
64 struct Query;
65 
66 struct Device
67 {
68    struct pipe_context *pipe;
69 
70    struct pipe_framebuffer_state fb;
71    struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
72    struct pipe_resource *index_buffer;
73    unsigned restart_index;
74    unsigned index_size;
75    unsigned ib_offset;
76    void *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
77    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
78 
79    void *empty_fs;
80    void *empty_vs;
81 
82    enum pipe_prim_type primitive;
83 
84    struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
85    struct pipe_stream_output_target *draw_so_target;
86    Shader *bound_empty_gs;
87    Shader *bound_vs;
88 
89    unsigned max_dual_source_render_targets;
90 
91    D3D10DDI_HRTCORELAYER  hRTCoreLayer;
92 
93    HANDLE hDevice;
94    HANDLE hContext;
95 
96    D3DDDI_DEVICECALLBACKS KTCallbacks;
97    D3D10DDI_CORELAYER_DEVICECALLBACKS UMCallbacks;
98    DXGI_DDI_BASE_CALLBACKS *pDXGIBaseCallbacks;
99 
100    INT LastEmittedQuerySeqNo;
101    INT LastFinishedQuerySeqNo;
102 
103    Query *pPredicate;
104    BOOL PredicateValue;
105 };
106 
107 
108 static inline Device *
CastDevice(D3D10DDI_HDEVICE hDevice)109 CastDevice(D3D10DDI_HDEVICE hDevice)
110 {
111    return static_cast<Device *>(hDevice.pDrvPrivate);
112 }
113 
114 
115 static inline struct pipe_context *
CastPipeContext(D3D10DDI_HDEVICE hDevice)116 CastPipeContext(D3D10DDI_HDEVICE hDevice)
117 {
118    Device *pDevice = CastDevice(hDevice);
119    return pDevice ? pDevice->pipe : NULL;
120 }
121 
122 
123 static inline Device *
CastDevice(DXGI_DDI_HDEVICE hDevice)124 CastDevice(DXGI_DDI_HDEVICE hDevice)
125 {
126    return reinterpret_cast<Device *>(hDevice);
127 }
128 
129 
130 static inline struct pipe_context *
CastPipeDevice(DXGI_DDI_HDEVICE hDevice)131 CastPipeDevice(DXGI_DDI_HDEVICE hDevice)
132 {
133    Device *pDevice = CastDevice(hDevice);
134    return pDevice ? pDevice->pipe : NULL;
135 }
136 
137 
138 static inline void
SetError(D3D10DDI_HDEVICE hDevice,HRESULT hr)139 SetError(D3D10DDI_HDEVICE hDevice, HRESULT hr)
140 {
141    if (FAILED(hr)) {
142       Device *pDevice = CastDevice(hDevice);
143       pDevice->UMCallbacks.pfnSetErrorCb(pDevice->hRTCoreLayer, hr);
144    }
145 }
146 
147 
148 struct Resource
149 {
150    DXGI_FORMAT Format;
151    UINT MipLevels;
152    UINT NumSubResources;
153    struct pipe_resource *resource;
154    struct pipe_transfer **transfers;
155    struct pipe_stream_output_target *so_target;
156 };
157 
158 
159 static inline Resource *
CastResource(D3D10DDI_HRESOURCE hResource)160 CastResource(D3D10DDI_HRESOURCE hResource)
161 {
162    return static_cast<Resource *>(hResource.pDrvPrivate);
163 }
164 
165 
166 static inline Resource *
CastResource(DXGI_DDI_HRESOURCE hResource)167 CastResource(DXGI_DDI_HRESOURCE hResource)
168 {
169    return reinterpret_cast<Resource *>(hResource);
170 }
171 
172 
173 static inline struct pipe_resource *
CastPipeResource(D3D10DDI_HRESOURCE hResource)174 CastPipeResource(D3D10DDI_HRESOURCE hResource)
175 {
176    Resource *pResource = CastResource(hResource);
177    return pResource ? pResource->resource : NULL;
178 }
179 
180 
181 static inline struct pipe_resource *
CastPipeResource(DXGI_DDI_HRESOURCE hResource)182 CastPipeResource(DXGI_DDI_HRESOURCE hResource)
183 {
184    Resource *pResource = CastResource(hResource);
185    return pResource ? pResource->resource : NULL;
186 }
187 
188 
189 static inline struct pipe_resource *
CastPipeBuffer(D3D10DDI_HRESOURCE hResource)190 CastPipeBuffer(D3D10DDI_HRESOURCE hResource)
191 {
192    Resource *pResource = CastResource(hResource);
193    if (!pResource) {
194       return NULL;
195    }
196    return static_cast<struct pipe_resource *>(pResource->resource);
197 }
198 
199 
200 struct RenderTargetView
201 {
202    struct pipe_surface *surface;
203    D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView;
204 };
205 
206 
207 static inline RenderTargetView *
CastRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)208 CastRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)
209 {
210    return static_cast<RenderTargetView *>(hRenderTargetView.pDrvPrivate);
211 }
212 
213 
214 static inline struct pipe_surface *
CastPipeRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)215 CastPipeRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)
216 {
217    RenderTargetView *pRenderTargetView = CastRenderTargetView(hRenderTargetView);
218    return pRenderTargetView ? pRenderTargetView->surface : NULL;
219 }
220 
221 
222 struct DepthStencilView
223 {
224    struct pipe_surface *surface;
225    D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView;
226 };
227 
228 
229 static inline DepthStencilView *
CastDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)230 CastDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)
231 {
232    return static_cast<DepthStencilView *>(hDepthStencilView.pDrvPrivate);
233 }
234 
235 
236 static inline struct pipe_surface *
CastPipeDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)237 CastPipeDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)
238 {
239    DepthStencilView *pDepthStencilView = CastDepthStencilView(hDepthStencilView);
240    return pDepthStencilView ? pDepthStencilView->surface : NULL;
241 }
242 
243 
244 struct BlendState
245 {
246    void *handle;
247 };
248 
249 
250 static inline BlendState *
CastBlendState(D3D10DDI_HBLENDSTATE hBlendState)251 CastBlendState(D3D10DDI_HBLENDSTATE hBlendState)
252 {
253    return static_cast<BlendState *>(hBlendState.pDrvPrivate);
254 }
255 
256 
257 static inline void *
CastPipeBlendState(D3D10DDI_HBLENDSTATE hBlendState)258 CastPipeBlendState(D3D10DDI_HBLENDSTATE hBlendState)
259 {
260    BlendState *pBlendState = CastBlendState(hBlendState);
261    return pBlendState ? pBlendState->handle : NULL;
262 }
263 
264 
265 struct DepthStencilState
266 {
267    void *handle;
268 };
269 
270 
271 static inline DepthStencilState *
CastDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)272 CastDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)
273 {
274    return static_cast<DepthStencilState *>(hDepthStencilState.pDrvPrivate);
275 }
276 
277 
278 static inline void *
CastPipeDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)279 CastPipeDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)
280 {
281    DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState);
282    return pDepthStencilState ? pDepthStencilState->handle : NULL;
283 }
284 
285 
286 struct RasterizerState
287 {
288    void *handle;
289 };
290 
291 
292 static inline RasterizerState *
CastRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)293 CastRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)
294 {
295    return static_cast<RasterizerState *>(hRasterizerState.pDrvPrivate);
296 }
297 
298 
299 static inline void *
CastPipeRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)300 CastPipeRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)
301 {
302    RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState);
303    return pRasterizerState ? pRasterizerState->handle : NULL;
304 }
305 
306 
307 static inline Shader *
CastShader(D3D10DDI_HSHADER hShader)308 CastShader(D3D10DDI_HSHADER hShader)
309 {
310    return static_cast<Shader *>(hShader.pDrvPrivate);
311 }
312 
313 
314 static inline void *
CastPipeShader(D3D10DDI_HSHADER hShader)315 CastPipeShader(D3D10DDI_HSHADER hShader)
316 {
317    Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate);
318    return pShader ? pShader->handle : NULL;
319 }
320 
321 
322 struct ElementLayout
323 {
324    void *handle;
325 };
326 
327 
328 static inline ElementLayout *
CastElementLayout(D3D10DDI_HELEMENTLAYOUT hElementLayout)329 CastElementLayout(D3D10DDI_HELEMENTLAYOUT hElementLayout)
330 {
331    return static_cast<ElementLayout *>(hElementLayout.pDrvPrivate);
332 }
333 
334 static inline void *
CastPipeInputLayout(D3D10DDI_HELEMENTLAYOUT hElementLayout)335 CastPipeInputLayout(D3D10DDI_HELEMENTLAYOUT hElementLayout)
336 {
337    ElementLayout *pElementLayout = CastElementLayout(hElementLayout);
338    return pElementLayout ? pElementLayout->handle : NULL;
339 }
340 
341 
342 struct SamplerState
343 {
344    void *handle;
345 };
346 
347 
348 static inline SamplerState *
CastSamplerState(D3D10DDI_HSAMPLER hSampler)349 CastSamplerState(D3D10DDI_HSAMPLER hSampler)
350 {
351    return static_cast<SamplerState *>(hSampler.pDrvPrivate);
352 }
353 
354 
355 static inline void *
CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler)356 CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler)
357 {
358    SamplerState *pSamplerState = CastSamplerState(hSampler);
359    return pSamplerState ? pSamplerState->handle : NULL;
360 }
361 
362 
363 struct ShaderResourceView
364 {
365    struct pipe_sampler_view *handle;
366 };
367 
368 
369 static inline ShaderResourceView *
CastShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)370 CastShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)
371 {
372    return static_cast<ShaderResourceView *>(hShaderResourceView.pDrvPrivate);
373 }
374 
375 
376 static inline struct pipe_sampler_view *
CastPipeShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)377 CastPipeShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)
378 {
379    ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView);
380    return pSRView ? pSRView->handle : NULL;
381 }
382 
383 
384 struct Query
385 {
386    D3D10DDI_QUERY Type;
387    UINT Flags;
388 
389    unsigned pipe_type;
390    struct pipe_query *handle;
391    INT SeqNo;
392    UINT GetDataCount;
393 
394    D3D10_DDI_QUERY_DATA_PIPELINE_STATISTICS Statistics;
395 };
396 
397 
398 static inline Query *
CastQuery(D3D10DDI_HQUERY hQuery)399 CastQuery(D3D10DDI_HQUERY hQuery)
400 {
401    return static_cast<Query *>(hQuery.pDrvPrivate);
402 }
403 
404 
405 static inline struct pipe_query *
CastPipeQuery(D3D10DDI_HQUERY hQuery)406 CastPipeQuery(D3D10DDI_HQUERY hQuery)
407 {
408    Query *pQuery = CastQuery(hQuery);
409    return pQuery ? pQuery->handle : NULL;
410 }
411 
412